193,913 Commits over 4,079 Days - 1.98cph!

10 Years Ago
added new lava_court style collision to all existing courts
10 Years Ago
Organisation commit 2/134
10 Years Ago
- Removed debug forced mission in Factory1
10 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
10 Years Ago
- Added AggroUtils static class - When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
10 Years Ago
foundation.steps stone conversion update
10 Years Ago
Organisation commit 1/134
10 Years Ago
Fixed SESSAO
10 Years Ago
Added owl run cycle to controller
10 Years Ago
Undoing unnecessary wip stuff
10 Years Ago
Moving some source files from /Assets/
10 Years Ago
- Code clean
10 Years Ago
Updates to Owl source anims
10 Years Ago
dem tweaks
10 Years Ago
Updates to Owl avatar
10 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
10 Years Ago
Snow jacket icons, loot tables, steaminv schema
10 Years Ago
- Boomerang now flies in the aiming direction, and bounces between anything in-range, checking the dot product of first enemy hit to make sure aiming still matters (it won't fly off in the opposite direction of aiming, even if there's something closer there)
10 Years Ago
foundation.steps wood conversion update
10 Years Ago
Fixed multiple snow jackets instead of using skins
10 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
10 Years Ago
- Boomerang progress
10 Years Ago
Removed half-height proper
10 Years Ago
Stopped selling/spawning limited halloween items
10 Years Ago
Unlocked Owl, Added serve and serve walk
10 Years Ago
foundation.steps twig conversion update
10 Years Ago
- Merged back to main
10 Years Ago
- Renamed BuzzSaw script and Buzz Saw now uses only active entitites as targets, and gets the list once at launch
10 Years Ago
- EntityAnimation can now set all it's BaseEntities to not active on start
10 Years Ago
merge from main
10 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
10 Years Ago
- More Active entity reworking
10 Years Ago
VFX Wip
10 Years Ago
- Stat linkers are updated every tick (ptrefall pls confirm intent) - StatLinkerBasic has two operator settings (ratio and difference) - Added World.OnWeatherChanged event - FuelToEffect MachineProcess will stop the when the weather changes to something wet (rather bespoke handling for fires that feels hacky as shit) - Fixed Starving Effect not triggering
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10 Years Ago
Automated OSX Build #37
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10 Years Ago
Automated Linux DS Build #37
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10 Years Ago
Automated Linux Build #37
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10 Years Ago
Automated Windows Build #37
10 Years Ago
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
10 Years Ago
FOR FUCK SAKE asteroid model/ optim /prefab/particle/collision/texture
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10 Years Ago
Automated Windows Build #36
10 Years Ago
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10 Years Ago
reload single bullet for shotgun
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10 Years Ago
Automated OSX Build #35
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10 Years Ago
Automated Linux DS Build #35
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10 Years Ago
Automated Linux Build #35
10 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
10 Years Ago
Fix derp
10 Years Ago
WeatherSettings now stores a list of EffectSettings, which are applied globally when weather changes.
10 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline