224,008 Commits over 3,684 Days - 2.53cph!
Renaming folders in Scenes/ to be consistent with base proj
Fixed bad path in SceneSaveHook
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance
Cherry picking
11265 from base
Paths in config and project setup window improvements
2017 API update, deletes, moves
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
Separated threat calculation for PerceivedUnitData into two properties; ThreatLevel and ThreatLevelAtDistance
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
play version controller
Better style @import fix
merged Game and GameInstance into just GameInstance, deleted Game.
Changed all references.
Might be fucked.
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
Rocket factory / added lift door / fixed roof door positions
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Shotgun trap sound tweaks
Road Terrain / Road Network Generation.
Reapply
20887
NRE fix
Voice limiting tweaks
Inverted some distance based Consideration curves
Forced offscreen water normal compute & write, ignoring reflection keyword
Rocket factory elevator shafts
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
- Renamed ConsiderationGroup to CompoundConsideration
- ResponseCurve now a static utility class
- Considerations no longer use ResponseCurve, replaced with AnimationCurve
- Replaced AssetList usage for Consdierations, Bonuses and Penalties in DSE editors with a new custom drawer
Re-enabled moon phases as they were accidentally disabled
Fixed dates not being set in UTC
Fixed changelists showing even though Global List isn't ticked
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Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
More loot on Hapis, nobuild zones, random fixes.