163,974 Commits over 2,802 Days - 2.44cph!

7 Years Ago
Made the Thompson LOD3 lower - max file.
7 Years Ago
Made the Thompson LOD3 lower.
7 Years Ago
Added Stage<TGame> class extending Stage for convenience.
7 Years Ago
Added Stage<TGame> class extending Stage for convenience.
7 Years Ago
Fixed trousers not removing the censor cube Added 'censornudity' convar (default false) Stop looting if moved away from source entity, or source entity destroyed Fixed player preview being in a weird pose, having feet cut off Tweaked how harvested items are awarded to the player Added editor option to reload item list Added human skull, wolf skull, spoiled apple
7 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
7 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
7 Years Ago
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
7 Years Ago
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
7 Years Ago
Added amplift color
bot
7 Years Ago
LinuxDS Build 64
7 Years Ago
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.
7 Years Ago
Happy green success bar now shows after outputting a compiled package.
7 Years Ago
Happy green success bar now shows after outputting a compiled package.
7 Years Ago
Synced items
7 Years Ago
Fixed some mistakes in the test game.
7 Years Ago
Fixed some mistakes in the test game.
7 Years Ago
Added a bunch of Dan's props
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
7 Years Ago
Added references to ClearScript.
7 Years Ago
Added references to ClearScript.
7 Years Ago
changed mask settings on head flinch
7 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
7 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
7 Years Ago
Increased network ent view distance
7 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
7 Years Ago
Sync with GitHub
7 Years Ago
Fixed pickup not working
7 Years Ago
Missing items from last commit
7 Years Ago
Fixed the dodgy normals
7 Years Ago
Renamed some items
7 Years Ago
Added holdtype anims to player controller
7 Years Ago
Wolf corpse now has cloth
7 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
7 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
7 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
7 Years Ago
changed which line in game build scripts is colored green
7 Years Ago
changed which line in game build scripts is colored green
7 Years Ago
added Pow and PI to Mathf
7 Years Ago
added Pow and PI to Mathf
7 Years Ago
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
7 Years Ago
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
7 Years Ago
changed the running + bow animations so that the bow is lowered in a more natural position
7 Years Ago
Optimized pvt table textures; now 33% smaller Tweaked pvt fetch code; now faster and more reliable Fixed some more pvt hot reloading issues; quick cleanup PVT is now live on Procedural Map
7 Years Ago
added a Reset method to Animation
7 Years Ago
added a Reset method to Animation
7 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
7 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
7 Years Ago
Intersection road segments now have curb meshes. Normals are a bit fucked at times though. Sort out UV stretching.