224,678 Commits over 3,714 Days - 2.52cph!
QuadTree cherry from main
* Wait for SteamUser() for 10 seconds before displaying "No SteamUser" error.
* Added SteamUGC() test with steps to fix on failure to load
Slight performance boost going from 2D array lookup to 1D array in QuadTrees.
Removed ISpawner interface, fixed HintCreators being spawned when parent GameObject is inactive
Added "Not In Combat" Effect
Enable/Disable Features
Page view experiments
Removed old unused method in Combat+Targeting
Merge the concept of Player Command and Player Instigated in GPV/Behaviour
Threat conditions on various modules (idle, sleep)
Added InCombat Effect, which increases Rage over time
Fixed missing StatManipulatorParametersDrawer calculation string
wip CmdSetTag and testing
Fixed NRE in ScreenShake
Fixed bad EndSample in QuadTree[]
Unit/TribeSpawner terrority influence is optional
Added a more descriptive error when attempting to acces an unloaded resource
Now catching exceptions thrown by a ChunkGenerator to fix a possible hang
Merge remote-tracking branch 'refs/remotes/origin/master' into unity2017
Started porting to Unity 2017
Style batch
Javascript bundled
Observation goal gated by threatened condition
Cherry picking
11166,11168 from main
Fixed a couple of bad Activity creation calls in Tribe
ActivityManager.Add robustness
EntityActivity.InvokeEvents robustness
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
Cherry picking
11163,11164
new match actions: MACapture, MASetGameTag, MASetTeamTag
new victory condition: VCControl
Changed save file extension to .sav instead of .map.sav
Enabled item condition on sleeping bags and ladders
hand bone position change
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Cherry picking
11160 from base_project
Basic project validation window + asset processer hook
Fix for glossiness slider in workshop not working on roadsign armour
Fixed EnemyOverlayWidget not freeing up icons used by dead targets
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
wip:
match definition
game tags
victory conditions
match actions
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