224,675 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Picking all the cherries
7 Years Ago
Merge from 2017b
7 Years Ago
Fixed human_walk animation (frankie please check import settings) Snow weather tweaks Branch attachment fixes
7 Years Ago
Misc
7 Years Ago
Actually fixed it
7 Years Ago
Fixed bad GameState checks in ECS
7 Years Ago
Misc
7 Years Ago
InteractionPositions never check if blocked more than once per physics step Session runs PostStartNew prior to playing cutscene where applicable
7 Years Ago
Moved entity bounds check to worldManager post spawn routine
7 Years Ago
Fade fixes
7 Years Ago
Mine loot in mines. Various fixes.
7 Years Ago
More
7 Years Ago
Various UI overlay fade fuckery
7 Years Ago
Territory Location Selector caching fuckery
7 Years Ago
7 Years Ago
Various UI and game state cleanup/refactoring
7 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
7 Years Ago
The territory map is now only updated if set dirty
7 Years Ago
Rocket factory progress / new paths throughout the level
7 Years Ago
more
7 Years Ago
more male vox
7 Years Ago
Trace on 404
7 Years Ago
Merge from hapis4
7 Years Ago
Merge from hapis4
7 Years Ago
pre merge
7 Years Ago
new male vox sfx
7 Years Ago
Insights
7 Years Ago
Tweaked clutter rock scale so they're not as easily confused with collectible ores
7 Years Ago
Caching fix
7 Years Ago
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
7 Years Ago
API updater
7 Years Ago
Error fix
7 Years Ago
Merge from main
7 Years Ago
to main
7 Years Ago
7 Years Ago
Fixed possible caching
7 Years Ago
Merge from main
7 Years Ago
Cherry pickin'
7 Years Ago
Removed Stats+Properties partial, exposed stats via Stats[name] operator property
7 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
7 Years Ago
Wooden logs can be harvested for wood All cacti can be harvested for cloth and cactus flesh (instead of only some) Removed some tiny trees from the spawn table Small trees give same wood per hit as large trees (still less wood overall) Added pooling support to ores Resources no longer occasionally spawn inside of each other
7 Years Ago
Updated realtime to match Google Analytics
7 Years Ago
Rage generation from Combat component instead of set target action
7 Years Ago
Cherry picking 11188, 11189
7 Years Ago
PlayerController cleanup
7 Years Ago
changed map/formation naming convention
7 Years Ago
Setting combat target gives rage boost
7 Years Ago
QuadTree cherry from main
7 Years Ago
* Wait for SteamUser() for 10 seconds before displaying "No SteamUser" error. * Added SteamUGC() test with steps to fix on failure to load
7 Years Ago
Slight performance boost going from 2D array lookup to 1D array in QuadTrees.