224,303 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Added basic RNG opinion changes for conversation callbacks
7 Years Ago
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7 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
7 Years Ago
skin approval fixed new roadsign model textures
7 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
7 Years Ago
can change item skins at repair bench
7 Years Ago
Water jug sounds
7 Years Ago
Making sure mission numbers don't repeat on the same phone
7 Years Ago
Payphone mission list UI now showing the actual list for that phone
7 Years Ago
Mission list UI basics
7 Years Ago
MIssion list works in CLIENT+SERVER mode
7 Years Ago
Mission list appears on the side of payphones
7 Years Ago
Merge from main
7 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
7 Years Ago
Names and cleanup
7 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
7 Years Ago
7 Years Ago
Sleep scoring tweaks
7 Years Ago
Eating AI fuckery WIP
7 Years Ago
Restored UI res fix hack
7 Years Ago
Reworked Roadsign Armour
7 Years Ago
HumanView flag set callbacks returns early if we're a clone (hack)
7 Years Ago
Making the payphone UI nice with quick keyboard controls etc
7 Years Ago
Fixed some world activity types causing notifications to pause the game
7 Years Ago
Increased pool size for unit commands widget
7 Years Ago
missing animation
7 Years Ago
Fixed bad tooltip positioning
7 Years Ago
added post effect controller, camera animation/controller for depth of field added new test map setup trigger for intro and outcome panel
7 Years Ago
Google analytics controller, cleanup, kinda
7 Years Ago
Avatars look to center of the map when there's no valid hover tile
7 Years Ago
Avatars now look towards the curren't player's highlighted tile
7 Years Ago
flag progress bar shows score
7 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
7 Years Ago
Added support for assigning a new View to an Entity Added support for bald people
7 Years Ago
fix for graph y axis max ticks
7 Years Ago
Webpage List uses datatable Merge branch 'master' of Facepunch.Api
7 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
7 Years Ago
Fix for graphs trying to credit units with tile fall kills/dmg :)
7 Years Ago
Added Consumable Value fields (don't do anything yet)
7 Years Ago
fix for NRE cus of xp values not being ignored in practice
7 Years Ago
Unit view generics crap
7 Years Ago
Fixed river waves
7 Years Ago
Food Need normal distribution
7 Years Ago
Added BaseEntity.SetView, BaseEntity generic constraint for EntityView type
7 Years Ago
smoothed out more animation stuff and fixed more animation bugs
7 Years Ago
unit banner test + anim
7 Years Ago
Human Food AI rework
7 Years Ago
XP ring fill origin get's hidden after the first level up of a loop
7 Years Ago
UI shader fuckeries
7 Years Ago
Don't try and level up fan bar if there's no change. XP ring level text gets updated each levelup