193,639 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
10 Years Ago
- Fog fix for real
10 Years Ago
- Fog height fix
10 Years Ago
Enabled LionEL dives
10 Years Ago
Updated to latest
10 Years Ago
Updated version
10 Years Ago
Activity cleanup/notification improvements/cleanup
10 Years Ago
Added LionEL dives to controller
10 Years Ago
Updated wearable pumpkin's face
10 Years Ago
Made footstep sounds of the local player / other players more deterministic
10 Years Ago
RPC timewarning tweak
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
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10 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
10 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak
10 Years Ago
Fixed invisible sacks
10 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
10 Years Ago
Updated anim controllers
10 Years Ago
Lotblocks get deleted when a roadsection is deleted. Deletion now works much better and all island chunk invalidation now propbably works properly.
10 Years Ago
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
10 Years Ago
- Rebuilt prefabs - Mission definitions now provide the mission headline display text - Mission objective headlines are now shown when starting the level - Mission objective tracker now shows real description and object names
10 Years Ago
And yet another merge
10 Years Ago
Just merging from main, to keep the hunt up to date with everything.
10 Years Ago
Network++
10 Years Ago
Fixed console background not covering properly
10 Years Ago
Testplane map Fixed errors when no TOD_Sky.Instance
10 Years Ago
Pie menu fix
10 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
10 Years Ago
added new collision to all courts.
10 Years Ago
added new collision to all courts
10 Years Ago
merge from main
10 Years Ago
AI can do specials again
10 Years Ago
System info formatting
10 Years Ago
Removed shadow on marker
10 Years Ago
Twig stair collision smoothing
10 Years Ago
Quarry & Pumpjack dynamic collisions
10 Years Ago
Build date in front end and send in feedback report
10 Years Ago
FOR FUCK SAKE factory room prefab, fixing minimap bug
10 Years Ago
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
10 Years Ago
turret auth working phrases
10 Years Ago
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10 Years Ago
FOR FUCK SAKE factory room prefab
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Windows Build 702
10 Years Ago
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10 Years Ago
Shorts, tanktop, and collared shirt stuff
10 Years Ago
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
10 Years Ago
- Rebuilt prefabs - Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room - Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them - Added a new room, GoalRoom_BeerTaps as placeholder with mission object in. - Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
10 Years Ago
Tweaked dev tools, removed some old unused crap