193,638 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Fixed obsolete warnings
10 Years Ago
Loot tables
10 Years Ago
Phrases
10 Years Ago
Diagnostics when building game manifest
10 Years Ago
RustNative update
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10 Years Ago
Windows Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
Fixed loop Mavis HUD
10 Years Ago
Added HUD offset Fixed loop for ready face Fixed sound pitch issue
10 Years Ago
merge from main
10 Years Ago
▉▌▍▅▄▍ ▊▆▋▅/▅▉▊/▆▍▉▊█▅▌█▆ & ▌▋▄▋▋▋▅.█▉▅
10 Years Ago
▅▅▊ █▉▌▄▋▌█.▌
10 Years Ago
Reduced fire burning effect radius
10 Years Ago
Updated Mavis portrait anims Added Lion-El portrait anims & updated serve
10 Years Ago
Lion-El portrait anims Updates to serve
10 Years Ago
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
10 Years Ago
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
10 Years Ago
Added. Better spatial hash. Path simplification. Lot block generation! Stuff rough though.
10 Years Ago
▋▆▉▍▊▍▆ ▆▋▄▄▋▅ + █▉▉
10 Years Ago
Foundation socket tweak
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10 Years Ago
OSX Build
10 Years Ago
Skip 32bit osx
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10 Years Ago
Windows Build
10 Years Ago
LionEL intro
10 Years Ago
Native update; more safeness for devreq
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10 Years Ago
Windows Build 701
10 Years Ago
Fixed PlayerInventory.GetAmount NRE
10 Years Ago
Fixed player intros - added mavis intro
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10 Years Ago
Linux Build
10 Years Ago
FOR FUCK SAKE factory room prefab - relinked the local prop/ fixed some minimap render
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10 Years Ago
Windows Build
10 Years Ago
deleted wronf decal
10 Years Ago
Don't fall back to concrete particles if no particles can be found
10 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
10 Years Ago
Fixed LionEL racket offset and updated config
10 Years Ago
Safer render thread sync stability
10 Years Ago
Fixed slow loading
10 Years Ago
All footprint decals apart from the Boar
10 Years Ago
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
10 Years Ago
More VicinityEffect work, added assets, FX prefab etc
10 Years Ago
Fixed perf issue in WaterEx.Update; added River tag Added more profiler sample tags
10 Years Ago
- Made rotor damage the player - Rebuilt prefabs
10 Years Ago
Mavis portrait anims
10 Years Ago
Shadow casdade/distance options Reorganised options screen (still shit)
10 Years Ago
Changed BaseMelee distance check to entity API
10 Years Ago
Fixed in-editor resource gathering
10 Years Ago
- Turret audio for firing
10 Years Ago
Added progress panel