198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Added EntityComponent filtering to EntityCondition Cleaned up Machine/MachineProcess a bit Lots of data changes Fixed bad skin update stuff in BuidingView Goals data
10 Years Ago
- Weapon scriptable object definitions now control which splash damage prefab is used and it's radius and min/max damage - Reward screen item panels now show weapon stats
10 Years Ago
Owl - Updated forehand stand, changed events
10 Years Ago
Fixed issue that could force LOD0 to always be visible
10 Years Ago
- More reward screen work
10 Years Ago
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10 Years Ago
- More reward screen work
10 Years Ago
Connect fix
10 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
10 Years Ago
Some data tweaks to get fire related goals working again
10 Years Ago
Fixed error spam on connect
10 Years Ago
Removed unused params in river shader
10 Years Ago
Fixed seams in foam noise texture More foam options; parity
10 Years Ago
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10 Years Ago
Fixed water foam
10 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
10 Years Ago
Desires debug display
10 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
10 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
10 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
10 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
10 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
10 Years Ago
Merge from uber-batching
10 Years Ago
Compile fixes (CLIENT / SERVER)
10 Years Ago
Merge from main
10 Years Ago
Automatic batch splitting when vertex count limit is reached
10 Years Ago
WIP Eclipse code
10 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
10 Years Ago
added temple flower with eclipse anims
10 Years Ago
Char11 skeleton assets.
10 Years Ago
Updated water and river materials
10 Years Ago
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
10 Years Ago
Water specular and smoothness control (doesn't affect SSR)
10 Years Ago
Water specular and smoothness control (doesn't affect SSR)
10 Years Ago
MeshCull plays nice with batching
10 Years Ago
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
10 Years Ago
Updated amplify motion to v1.7.1
10 Years Ago
Fixed water hot reloading errors
10 Years Ago
- More reward screen work. Ability info + comparissons.
10 Years Ago
Updated default border
10 Years Ago
Updated default border
10 Years Ago
Batched mesh readonly fix
10 Years Ago
Skip LODs that use multiple submeshes (for now)
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
10 Years Ago
Command line -connect test
10 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
10 Years Ago
Print command line during bootstrap
10 Years Ago
Include mesh upload time in load balancing considerations
10 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
10 Years Ago
Touched ocean and river