225,860 Commits over 3,714 Days - 2.53cph!
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
Fixed comments sometimes getting stuck on top of each other
Comment marker ticks fade out when their comment is displayed
Fixed possible KeyNotFound exception
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Now skips comments that are outside of the replay time range
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Comment input mockup is done
Made comment input a bit jucier
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Mockup of displaying comments
Comments are now repelled by the player
Comments now have timeline markers, which they are ejected out of
Can now hover over comment markers to preview them
Improved how nearby comment previews stack up
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Test replay comments are now saved to a json file
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Replay player input type defaults to Controller
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replay player input type defaults to Controller
fixed issue with bullet pattern mirroring, some tweaks
stop recording replay after player death anim
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Fixed item info showing up as null when destroying world items due to invalid position
Added missing Stats.StoreStats() API-method that one needs to call to make Steam Achievements show in Steam while the game is still running.
Merge pull request #21 from DaDummy/master
Add missing Stats.StoreStats() API-method
Silenced TrackIR error when DLL was not found even though it exists in the registry
stop recording replay after player death anim
fixed issue with bullet pattern mirroring, some tweaks
Melee weapon impact polish
Mix tweaks
Misc sound polish
Reduce nav arrow min vis time
Add `long` support to RPCs
Time remaining moved from being per-task to per-mission. Plus some other mission work.
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
Hysteresis for the nav arrow
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
Fixed the last mission not disappearing from the mission list
Turrets now raycast to check they can see their targets
Some camera & env settings
Missions get removed when the player accepts them
fixed turn banner color, tweak tile team colour
tweak WIP ui player panel/turn banner