225,860 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Merge from decal_instancing
7 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
7 Years Ago
Added transform caching to decals Optimized decal command buffer refresh Enabled decal instancing by default
7 Years Ago
Plugin updates
7 Years Ago
Public key lookup cache
7 Years Ago
Added Session Close
7 Years Ago
Analytic Tweaks
7 Years Ago
Fixed comments sometimes getting stuck on top of each other
7 Years Ago
scene update
7 Years Ago
Comment marker ticks fade out when their comment is displayed
7 Years Ago
Fixed possible KeyNotFound exception
7 Years Ago
merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Checkpoint model LODs/Prefab/COLs Overgrowth dressing scene update
7 Years Ago
Now skips comments that are outside of the replay time range
7 Years Ago
Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays Comment input mockup is done Made comment input a bit jucier Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Mockup of displaying comments Comments are now repelled by the player Comments now have timeline markers, which they are ejected out of Can now hover over comment markers to preview them Improved how nearby comment previews stack up Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Test replay comments are now saved to a json file Merge remote-tracking branch 'refs/remotes/origin/master' into replays Replay player input type defaults to Controller Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replay player input type defaults to Controller
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks stop recording replay after player death anim Merge remote-tracking branch 'refs/remotes/origin/master' into replays
7 Years Ago
checkpoint model WIP
7 Years Ago
Merge from main
7 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
7 Years Ago
Added missing Stats.StoreStats() API-method that one needs to call to make Steam Achievements show in Steam while the game is still running. Merge pull request #21 from DaDummy/master Add missing Stats.StoreStats() API-method
7 Years Ago
Foliage test
7 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
7 Years Ago
stop recording replay after player death anim
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks
7 Years Ago
Melee weapon impact polish Mix tweaks Misc sound polish
7 Years Ago
skin approval + icons
7 Years Ago
Reduce nav arrow min vis time
7 Years Ago
protocol++
7 Years Ago
Add `long` support to RPCs
7 Years Ago
Time remaining moved from being per-task to per-mission. Plus some other mission work.
7 Years Ago
merge into main
7 Years Ago
server compile fix
7 Years Ago
merge from main
7 Years Ago
AK47 slightly higher horizontal recoil AK47 has slightly lower max aimcone DBS less recoil DBS less aimcone Eoka less aimcone handmade shell does 9 damage per pellet instead of 7 handmade shell spread increased slightly handmade shell pellet velocity decreased shotgun slugs half price buckshot damage falloff decreased (good up to 40m instead of 25) buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges fixed thompson having wrong screenshake effect added server.woundingenabled - if set to false players always die instead of wounding fixed bug where recoil was using spherical math instead of circular added basic player bot script for weapons testing
7 Years Ago
Hysteresis for the nav arrow
7 Years Ago
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
7 Years Ago
Code fixups
7 Years Ago
Fixed the last mission not disappearing from the mission list
7 Years Ago
pre-desert
7 Years Ago
Turrets now raycast to check they can see their targets
7 Years Ago
Some camera & env settings
7 Years Ago
Scene backup
7 Years Ago
Missions get removed when the player accepts them
7 Years Ago
fixed turn banner color, tweak tile team colour
7 Years Ago
tweak WIP ui player panel/turn banner
7 Years Ago
various
7 Years Ago
various
7 Years Ago
Scene stuff
7 Years Ago
Was missing some results