193,628 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Added debug option to DSE settings
10 Years Ago
Clothing material tweaks Network Protocol++
10 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists
10 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
10 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
10 Years Ago
More tags
10 Years Ago
Added some more tags to remote logging
10 Years Ago
Checksum logging
10 Years Ago
First pass SmartObject subscription refactor, added Subscription object
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10 Years Ago
Linux Build 802
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10 Years Ago
OSX Build 940
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10 Years Ago
LinuxDS Build 778
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10 Years Ago
Windows Build 662
10 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
10 Years Ago
* Fixed Vehicle.IsBoosting crashing the game when used on a seat * Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart * Updated Orange Box .pcf particle system to the latest version
10 Years Ago
oil fireballs broadcast so you can see them anywhere on the map
10 Years Ago
AK and Bolt use better gunshot sounds
10 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
10 Years Ago
IsSameSpecies
10 Years Ago
CompareSpeciesConsideration
10 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
10 Years Ago
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10 Years Ago
Unfucked bullet particle effects
10 Years Ago
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10 Years Ago
NRE fix
10 Years Ago
human tweaks
10 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
10 Years Ago
Stonewall gate codelock socket
10 Years Ago
Downsized some huge blank textures on the heli.
10 Years Ago
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10 Years Ago
Owl backhand body anim
10 Years Ago
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10 Years Ago
helicopter only targets people in its spotlight at night
10 Years Ago
Finished concrete/metal/wood bullet decal sets.
10 Years Ago
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
10 Years Ago
Bunch of collision adjustments on gates/walls
10 Years Ago
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
10 Years Ago
Bushes that got reverted. Some billboard textures.
10 Years Ago
Fixed NREs on server shutdown
10 Years Ago
Players drop all their items on death. Fixed inventory panel bug on listen server. Fixed playereyes deserialize issue.
10 Years Ago
Some slightly less insane lod distances on trees - we hope.
10 Years Ago
BehaviourGroup tick checks for required member count when executing behaviours and breaks/disbands the group if there are no longer enough members.
10 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
10 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
10 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
10 Years Ago
Proper fixed bone warning
10 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is