193,636 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Players drop all their items on death. Fixed inventory panel bug on listen server. Fixed playereyes deserialize issue.
10 Years Ago
Some slightly less insane lod distances on trees - we hope.
10 Years Ago
BehaviourGroup tick checks for required member count when executing behaviours and breaks/disbands the group if there are no longer enough members.
10 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
10 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
10 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
10 Years Ago
Proper fixed bone warning
10 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
10 Years Ago
All speedtrees to Asset Gallery.
10 Years Ago
completely nerfed the torch
10 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
10 Years Ago
Gate anim stuff
10 Years Ago
Added attack helicopter to Savas and Hapis.
10 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
10 Years Ago
Only editor-refresh deferred decals if not in play mode
10 Years Ago
Mesh batching verbosity has 2 modes
10 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
10 Years Ago
data tweaks
10 Years Ago
Added Consideration types for unit age, gender and relationships Removed SuitableMate Consideration type ConsiderationSettingsEditor now shows properties from child types in the settings block
10 Years Ago
Fixed hatchet material
10 Years Ago
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10 Years Ago
Fixed potential thread related crash
10 Years Ago
Pushed number of agents we tick on minute and hour up to 200 (from 20), so that it's slightly more performant with scaling numbers of agents.
10 Years Ago
Airdrops avoid powerlines
10 Years Ago
EffectSettingsEditor tweak
10 Years Ago
Refactored looting. Not 100% though.
10 Years Ago
Retrieved warmup mode 2
10 Years Ago
added heli convars for machineguns
10 Years Ago
reduced heli bullet damage slightly reduced orbit height
10 Years Ago
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10 Years Ago
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
10 Years Ago
NRE fix for servers
10 Years Ago
added strafe AI logic
10 Years Ago
manifest + loot spawn
10 Years Ago
increased sizes of weakpoints on helicopter
10 Years Ago
removed more warnings
10 Years Ago
removed warnings
10 Years Ago
helicopter actually leaves now removed debug.log calls
10 Years Ago
protocol++
10 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
10 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
10 Years Ago
Nature mat tweaks.
10 Years Ago
merge from main
10 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
10 Years Ago
FOR FUCK SAKE tweak room prefab !A WIP wall
10 Years Ago
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
10 Years Ago
Bullet impact decals abound.
10 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
10 Years Ago
A bunch of extra gunshot sounds
10 Years Ago
ManagedFunction