198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
-fixed mmb panning in DataVis
10 Years Ago
Touching these just in case
10 Years Ago
Updated quality settings and can change them from front end
10 Years Ago
Minor visual fixes for sky.
10 Years Ago
Can now change res / fullscreen from in game
10 Years Ago
Updates, added BS to Maya scene, texture tweaks.
10 Years Ago
Fixed helk's mess
10 Years Ago
More loading transitions and a quit screen.
10 Years Ago
protocol++ !!! pookie is pickuppable added xmas.refill command for server owners
10 Years Ago
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved) Fixed weather effects being live at 0,0,0
10 Years Ago
Added opendb to ignores
10 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
10 Years Ago
xmas merge into main
10 Years Ago
merge from main
10 Years Ago
manifest etc
10 Years Ago
Fixed potential bundle building problem
10 Years Ago
merge from main
10 Years Ago
preemtive compile fixes
10 Years Ago
missed file
10 Years Ago
most xmas stuff presents work and are unwrappable presents are upgradable all present loot tables (small, mid, large) stockings work, respawn some small items for you gift boxes spawn in the world at set intervals added pookie bear comfort million other things
10 Years Ago
▍▉█▉▉▊ ▋█▌█▉ ▌▌▊ ▋▆▉▌▋▋ ▊▇▍▄▉▅▍▉▋▇ (▆▆▉▉▍▍▊ / ▄▍▄▆▅▅ / ▄▆▅▌ ▍▇/▄▄▉▌ )
10 Years Ago
Pickaxe & Salvaged hammer now throwable
10 Years Ago
vm throw source anims
10 Years Ago
Extra Loading/Menu alpha cutoff transitions to test out.
bot
10 Years Ago
Automated OSX Build #100
bot
10 Years Ago
Automated Linux DS Build #100
bot
10 Years Ago
Automated Windows Build #100
bot
10 Years Ago
Automated Linux Build #100
10 Years Ago
Attempt to fix OSX #2
10 Years Ago
Performance tweaks
10 Years Ago
terrain and rock biomes colours wip
10 Years Ago
Skins
10 Years Ago
added code to detect if player is shot from behind --> play appropriate flinch animation
10 Years Ago
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
10 Years Ago
Skin fixes
10 Years Ago
Server fast quit test
10 Years Ago
manifest
10 Years Ago
▋ ▉▆▅▅ ▉▇▍▍▊ ▅▅▉█▊▌▊▇ !▆ ▇▍█▌▍▆▄▉ ▅█▄▉ ▊▇▍▌▊ !▊ ▊▌▋▇▌▌▍▆▅▊▆ ▄▇▍▆▅, █▆▇▋▇▍▅ ▍▆ ▉▌▅█▋▊ ▊▄▅▄██ ▍▄▉▌▋▄█▇ ▅▅▄ ▇▉▍▋ ▉▍▇▊ ▋▋▄▆▄▌, ▋▇▍▊▄▅ ▍▋▋█ ▅▋▌▉▌▊▊ ▅█▋▌▍▌
10 Years Ago
merge from main
10 Years Ago
terrain and rock materials fixes
10 Years Ago
▇█▇▌▉▅▋▉ ▇▌▇█
10 Years Ago
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
bot
10 Years Ago
Automated Linux DS Build #99
10 Years Ago
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however Fixed/improved speedtree shader transmission
10 Years Ago
Asset save
10 Years Ago
daily progress backup ocean and river tweaks
10 Years Ago
Data vis tweaks
bot
10 Years Ago
Automated Windows Build #99
10 Years Ago
Developer tools for the F1 panel
bot
10 Years Ago
Automated Linux DS Build #98