198,692 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Merge from stats_organisation
10 Years Ago
10 Years Ago
Assets
10 Years Ago
Fixed Difference stat linker operator
10 Years Ago
Managed config file cleanup
10 Years Ago
Managed config file cleanup
10 Years Ago
Config struct cleanup
10 Years Ago
Config struct cleanup
10 Years Ago
Asset backup
10 Years Ago
Fixed stack overflow due to scribscribing to the wrong stat value event ;x~ Updated debug view to show primary/secondary attributes and vitals Fxied StatSettingsWrapper giving Vitals the wrong base value
10 Years Ago
WIP
10 Years Ago
StatLinkerOperations WIP Added Vital stat Type AttributeType now either Primary and Secondary StatCollectionSettingsEditor updates StatMeasurement refactor
10 Years Ago
Entity hotloading works
10 Years Ago
Fixed mismatch between volumes under water and refraction Fixed specular below water; added underwater shader Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
10 Years Ago
m249 balance + loot
10 Years Ago
SocketHandle for window bars, embrasures and shutters
10 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
10 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
10 Years Ago
▍▅▊▍▅ ▆▇█▅ ▄▉▇▄▌ ▋▌▍▊▌█ ▌▅▄▌ ▄▆▍ ▋▇▋▊
10 Years Ago
m249 implemented
10 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
10 Years Ago
fixed napalm issues
10 Years Ago
Changed the way the city editor works.
10 Years Ago
merge from building_atlases
10 Years Ago
backup
10 Years Ago
Some misc fixes
10 Years Ago
Playing
10 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
10 Years Ago
Blog banner.
10 Years Ago
backup - metal
10 Years Ago
backup - metal
10 Years Ago
Fixed special bar size re-added yellow buffers.
10 Years Ago
added blog banners, added grass mesh to temple court
10 Years Ago
added grass mesh to temple court, texturing
10 Years Ago
FOR FUCK SAKE playership cleaning/aiming laser FOR FUCK SAKE town with skubox
10 Years Ago
WIP stat type refactor and organisation
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Missing folder f!'@#]p/?plastic
10 Years Ago
backup - metal
10 Years Ago
- Added a placeholder loading screen when starting a mission
10 Years Ago
- Playership now uses same minimap marker setup as everything else
10 Years Ago
updated ak47 material values
10 Years Ago
updated ak47 lods maya file
10 Years Ago
New crosshair focus special meters, deleted yellow buffers.
10 Years Ago
AK47 material updates
10 Years Ago
backup - wood
10 Years Ago
- Model post processor now sets material name setting - 138 materials that got generated as a result