198,711 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Steam Auth Timeout fixes
10 Years Ago
-camera v4 ported to main, hopefully keeping bill's changes -fixed issues with following (was still using old system) -reworked CameraRotationCurve (tho still kinda temp/shaky) -cleaned up old vars and comments
10 Years Ago
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
10 Years Ago
subtractive merge from 2382 because derp
10 Years Ago
Asset save
10 Years Ago
Merging to production
10 Years Ago
Version++
10 Years Ago
Max files. Cleanup.
10 Years Ago
All animals used the same generic Agent settings asset SpeciesSettings.Physiology stores a list of stat modifiers to add on init Animals have the Form Breeding Group Ability Added Sleep Ability Added Sleep Effect particle FX (zzZzZzzz) Added a Target Threat Consideration to the Attack Ability DSE
10 Years Ago
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple) FOR FUCK SAKE particle switched to ignore fog shader version
10 Years Ago
Animals can eat again
10 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
10 Years Ago
Misc debug cleanup and log removals
10 Years Ago
Made weather change less frequent, cleaning up debug window
10 Years Ago
wood/stone gates cost balancing
10 Years Ago
FOR FUCK SAKE factory light skin/glow material FOR FUCK SAKE recompile standard foreground shader (?) !A light material variation
10 Years Ago
patrol heli no longer has 1 hp
10 Years Ago
fixed survey charge damaging things through walls
10 Years Ago
vm source update
10 Years Ago
- LevelSkin fix
10 Years Ago
Cherry picking from 10609 Added support for terrain offset to monument and mountain prefab scenes
10 Years Ago
Stat modifers and asset tweaks
10 Years Ago
Buildings switch LODS. Are generated in city now. Need more content for testing.
10 Years Ago
- Added bool to set light colours or not to LevelSkin and a safety check
10 Years Ago
gates layer fix
10 Years Ago
fixed heli console commands
10 Years Ago
- LevelSkin can now set the colour of all lights
10 Years Ago
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10 Years Ago
Updated vm bone club anim source files
10 Years Ago
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10 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
10 Years Ago
EAC auth kicking safety
10 Years Ago
Stab Impact Effects (temp)
10 Years Ago
- Fixed layer issue with spikeys stopping laser beams
10 Years Ago
- Fixed scale of laser beam turret
10 Years Ago
fixed research table success calculation
10 Years Ago
- Added a new room to Factory tileset - Rebuilt prefabs
10 Years Ago
view model bone club updates
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
dungeons_greybox carried over scene files
10 Years Ago
working on ground stones in temple court. Added blog folder in art database with blog images
10 Years Ago
added updated ground stones to unity temple court
10 Years Ago
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned. - Added prefabs for floor turrets - Rebuilt prefabs
10 Years Ago
manifest, phrases, loot tables
10 Years Ago
loot table updates
10 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
10 Years Ago
reduced starting ammo of firearms
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
autoturret health increased autoturret bullet protection increased slightly
10 Years Ago
Floor and triangle floor sphere test tweaks