198,704 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Generating all basic LODS seperately.
10 Years Ago
campfire, furnace, small stash no longer deployable in water
10 Years Ago
Fix for double bounce prediction
10 Years Ago
- Rebuilt prefabs
10 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
10 Years Ago
Standard ball modifier now handles the bounce Switched back to Igor in game scene
10 Years Ago
- More turret tidyup/purge/breaking
10 Years Ago
- Phase1 of turret cleanup/rework: - Made the three types of turrets in TT boss fight their own prefabs so they never get fucked - Fixed some stuff in TT boss fight - TT mission is fucked and can't debug it
10 Years Ago
Added meat items data and assets Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action) Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood) Added DeerCorpse Resource Fixed some editor errors
10 Years Ago
Fixed shutter lock proper
10 Years Ago
Master animal max.
10 Years Ago
Fixed EAC kicking errors
10 Years Ago
Effects from active weather will be applied to newly created Units Rain tweaks
10 Years Ago
Fixed doors appearing closed when open, sometimes
10 Years Ago
Changes to hierarchy in Mavis rig to stabalize ball anim data Mavis flying forehand test source Owl source anim update
10 Years Ago
Integrating some new building generation and LOD stuff.
10 Years Ago
Added human corpse Resource Unit+Resource handles creation of a Resource on death ResourceSettings.Create(Entity from_entity) overload for creation of resource using an existing Entity's View
10 Years Ago
WIP on court collision - Added zones to swamp court
10 Years Ago
Twig atlas Toptier atlas Shrinking some AO textures
10 Years Ago
- Level building code work. - Rebuilt all prefabs - Testing runtime turret spawning - Laser turret test
10 Years Ago
added temple floor and grass
10 Years Ago
high wood gate fixes
10 Years Ago
added stone floor to temple court and grass
10 Years Ago
Fixed weird campfire glow
10 Years Ago
Merge from main
10 Years Ago
Added convar global.timewarning (defaults to false)
10 Years Ago
Cleaned up EAC kicking code
10 Years Ago
Missing basic geo
10 Years Ago
- Rework
10 Years Ago
- Tidy up
10 Years Ago
Collision smoothing on foundation.steps metal and toptier LOD fix
10 Years Ago
merging foundation.steps 3m changes
10 Years Ago
Fixed shelves not always falling down when lower shelves destroyed shelves icon
10 Years Ago
Species data refactor, store shit in small serialized parameter classes Species Resource settings boilerplate
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Merge from partial_dungeon_merge
10 Years Ago
Mesh & material updates from dungeons_greybox branch
10 Years Ago
10 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
10 Years Ago
Renamed 'Monuments' folder to 'Structures' Dungeon greybox models made so far Concrete_d texture set Conc_metal_stains textures improvements
10 Years Ago
Fixed HTC Vive support in MusicBox
10 Years Ago
Network++ Save++
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Updated Owl Prefab Fixed masks
10 Years Ago
Door handles now animate
10 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
10 Years Ago
Tweaked wall building shell