193,010 Commits over 4,049 Days - 1.99cph!

8 Months Ago
Particle system changes Added: Set child control points from particle positions - set orientation Set control points from particle positions Set per child control point from particle position Remap Distance Between Two Control Points to Scalar - output is scalar of current value Remap Distance Between Two Control Points to CP Remap Percentage Between Two Control Points to Scalar Remap Percentage Between Two Control Points to Vector Set Control Point To Player - Use Eye Orientation Set CP Offset to CP Percentage Between Two Control Points Cull when crossing sphere Fix some compile warnings (Hammer) Ported even more particle operators from CS:GO C_OP_SetControlPointToImpactPoint C_OP_RemapSpeed C_OP_RemapCPtoVector C_OP_RemapBoundingVolumetoCP C_OP_RemapVelocityToVector C_OP_RemapCPVelocityToVector C_OP_RemapAverageScalarValuetoCP C_OP_RampScalarLinear C_OP_RampScalarSpline C_OP_RampScalarSplineSimple C_OP_RampScalarLinearSimple C_OP_NormalLock C_OP_SetControlPointRotation C_OP_SetCPOrientationToDirection C_OP_LerpVector C_OP_LerpScalar More csgo particle operators C_OP_RemapControlPointDirectionToVector C_OP_NormalizeVector C_OP_RotateVector C_OP_ClampScalar C_OP_ClampVector C_OP_InheritFromParentParticles New CS:GO particle initializers C_INIT_OffsetVectorToVector C_INIT_RemapSpeedToScalar C_INIT_NormalAlignToCP C_INIT_NormalOffset C_INIT_SequenceFromCP C_INIT_InheritFromParentParticles C_INIT_RemapInitialDirectionToCPToVector C_INIT_RemapInitialCPDirectionToRotation implement particlefield_rotation selector for PET
8 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
8 Months Ago
gibs and guides for frontier gates and walls
8 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
8 Months Ago
player update. exported rifle stance walking anims
8 Months Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
merge from LocomotivePushFix
8 Months Ago
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8 Months Ago
merge from nametags_random_colour
8 Months Ago
merge from wallpaper
8 Months Ago
Ensure vendor test scene spawns a radtown
8 Months Ago
Added spline for vendor and bradley to follow S2P
8 Months Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
8 Months Ago
Localized dropdowns "Unknown" option
8 Months Ago
Localized active boosts tooltip (teas)
8 Months Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
8 Months Ago
Add budgeted queue for pathfinding requests
8 Months Ago
Added control point/ tangent editor tools to world spline inspector
8 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
8 Months Ago
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8 Months Ago
set up anim event for 3p reload shells ejecting
8 Months Ago
Added ziggurat blockouts with interior
8 Months Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
8 Months Ago
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8 Months Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
8 Months Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
8 Months Ago
Merge: from main Tests: built all modes in editor
8 Months Ago
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8 Months Ago
Change output folder structure per Lewis' request
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Test scene
8 Months Ago
Merge from main. Reset this week's skin items scene materials to default.
8 Months Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
8 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
8 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
8 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
8 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
8 Months Ago
merge from ArmouredCockpitColliders
8 Months Ago
merge from CarLockLightFix
8 Months Ago
merge from spraycan_industrial_door_fix
8 Months Ago
merge from blockedby_toast_leakfix
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
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