249,486 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
6 Months Ago
Fixed tin can alarm deployable on itself
6 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
6 Months Ago
exported wolf run hit animation test
6 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
6 Months Ago
Show players without pawns as dead in UI
6 Months Ago
Fixed wallpaper pickup always giving default skin item
6 Months Ago
Remove debug logs
6 Months Ago
Include player teams in Scoreboard.BuildHash()
6 Months Ago
Fixed right click opening the pie menu while holding wallpaper
6 Months Ago
By default queuedUntilState is null
6 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
6 Months Ago
I have a feeling this wasn't on purpose
6 Months Ago
Test scenee
6 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
6 Months Ago
merge from main
6 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
6 Months Ago
Catch possible NRE in CookieContainer
6 Months Ago
Fix wolf not taking damage
6 Months Ago
Flush for source here too
6 Months Ago
Undo that
6 Months Ago
Call flush here Don't set to connected until Activate
6 Months Ago
Initial commit
6 Months Ago
Subtracting 101333 (introduced server issues)
6 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
6 Months Ago
Remove unecessary includes
6 Months Ago
large rock formation a test case jutting cliff test case
6 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
6 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
6 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
6 Months Ago
Retakes: plant without a player Fixes #180
6 Months Ago
More batch rendering progress.
6 Months Ago
Fix CastShapeAgainstShape for AABB
6 Months Ago
moved ragdoll convar to server
6 Months Ago
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6 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
6 Months Ago
merge from tincan_alarm
6 Months Ago
Visualise clip positions
6 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
6 Months Ago
scaled up the icon a wee bit
6 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
6 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
6 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
6 Months Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged
6 Months Ago
Allow nests FSMs
6 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
6 Months Ago
Add RPC spam scene
6 Months Ago
Wobble animation when triggered Triggered when damaged
6 Months Ago
Removed "invis" tag, it's useless
6 Months Ago
Set up collision rule for grenades not colliding with player_clip