199,294 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Reverting old building code
8 Years Ago
Fixed fuel to effect not consuming items as they burn
8 Years Ago
Back to base
8 Years Ago
squad editor help text
8 Years Ago
SmartObject subscription logs are gated by AIManager.DebugLoggingEnabled Removed debug logs in FuelToEffect, fixed incorrect DateTime comparison in OnHour callback
8 Years Ago
Reset game time when restarting or starting a new session
8 Years Ago
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
Updated mission panels
8 Years Ago
arena hidden in menu, space theme applied when entering menu
8 Years Ago
WIP
8 Years Ago
Profiler cleanup
8 Years Ago
seems to be more or less working now
8 Years Ago
latest art
8 Years Ago
more whats new wip
8 Years Ago
Merge DM fix to main
8 Years Ago
created road barriers and traffic lights. added to unity with prefabs added lights to hex prefabs and starting to add street lights to prefabs
8 Years Ago
Muzzleboost world model lod updates
8 Years Ago
Remade berry bush view Fixed some issues with TakeFromDispenser HarvestFoodConsideration now DispenserItemFoodValue, writes to blackboard.InteractionPlans Added BlackboardKeys.Dispenser Fixed bad FuelToEffect.Progress value Fixed machines not updating shader animation values when items are removed Various food AI module tweaks
8 Years Ago
Removed missing atmospheric music reference
8 Years Ago
atmos 06.01 edit
8 Years Ago
backup/progress
8 Years Ago
Some syntactical cleanup, but solution looks great!
8 Years Ago
Rocket factory backup
8 Years Ago
AmbientSoundPlayer no longer uses AudioManager, instead requries AudioSource sibling component
8 Years Ago
daytime ambience bundle
8 Years Ago
AmbientSoundPlayer uses TimeRange, added some utility
8 Years Ago
Looking at window instancing.
8 Years Ago
night ambience bundle
8 Years Ago
Another ArgumentOutOfRangeException
8 Years Ago
Building core occluder meshes to double-sided single sheet Switched to occluders material to match monuments
8 Years Ago
Updated stairs.
8 Years Ago
night bundle configure
8 Years Ago
stuff
8 Years Ago
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
bot
8 Years Ago
Automated Linux Build #649
bot
8 Years Ago
Automated OSX Build #649
bot
8 Years Ago
Automated Windows Build #649
8 Years Ago
Rocket factory backup
8 Years Ago
EntityViewUtility fuckeries
8 Years Ago
Fixed NRE in Ambient Sound Player
8 Years Ago
5.6.0f2 shader auto-updates
8 Years Ago
Commented out a debug log
8 Years Ago
Door optimisations.
8 Years Ago
Cherry picking door optimisations.
8 Years Ago
InteractionPosition block check is on demand, commented out failures UI debug log
8 Years Ago
Fix the among best condition in DM that we don't throw away all the best ones and keep the rest.
8 Years Ago
Sleeping effect dops all items
8 Years Ago
MachineProcess.IsAvailable is virtual, no longer persisted
8 Years Ago
bit of refactor