225,517 Commits over 3,714 Days - 2.53cph!
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added LOD's and colliders to the truck cabin
Added truck cabin lod and prefabs.
updated ASE, compile fix hack
updated navmesh components for 5.6b3
dont bother saving/loading smartObject subscriptions or reservations for now
minor DistanceConsideration optimisation
better smartobject interaction API wip
SmartObject cleanup, cleaner interaction position persistence, reserverations and subscriptions find references to InteractionPosition on load
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Fixed tool cupboard notes not visible when close (RUST-1503)
fixed flag trggers being in navmesh
hotbar tweaks, should prevent some exploits
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
effects cleanup index range check
projectile data + gizmos improvements
ability data
reset aimedAbilityIndex on exit playerAimingState
moving states into static holder classes rather than nested in the now abstract base types
projectile shit, qos channels re-ordered