198,617 Commits over 4,140 Days - 2.00cph!

8 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
8 Months Ago
merge from wallpaper_analytics -> main
8 Months Ago
Add analytics when spraycan is used to change entity skin in the world
8 Months Ago
Log skin id of any entity submitted to analytics
8 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
8 Months Ago
merge from main -> wallpaper_analytics
8 Months Ago
fix codegen (used changes from different branch)
8 Months Ago
merge from main -> wallpaper_analytics
8 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
8 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
8 Months Ago
merge from main -> network_queue_priority
8 Months Ago
codegen
8 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
8 Months Ago
merge from /flashlightfixes/fulloverhaul
8 Months Ago
merge from landmine_disarm_explode_bugfix
8 Months Ago
Dir change
8 Months Ago
Experimental invoke based reload system tests
8 Months Ago
Backups/unsaved
8 Months Ago
Bday 11 poster scene tweaks + backups
8 Months Ago
Merge from shields
8 Months Ago
merge from network_queue_priority -> aux3
8 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
8 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
8 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
8 Months Ago
Merge from campfire_purifier_freshwater_fix
8 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
8 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
8 Months Ago
merge from siege_weapons
8 Months Ago
Unsaved
8 Months Ago
Bday11 hero poster scene + materials backup
8 Months Ago
Codegen
8 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
8 Months Ago
Twitch Rivals poster backup
8 Months Ago
Fixed weapons clipping into shield when shield is held up
8 Months Ago
merge from siege_weapons
8 Months Ago
adminui_drone_accessible -> main
8 Months Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
8 Months Ago
Can now use hammer and tool gun with shield (can only repair)
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
merge from qol_io_rotation
8 Months Ago
vendingmachine_transaction_history -> main
8 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
8 Months Ago
main -> vendingmachine_transaction_history
8 Months Ago
Support BP's in stats
8 Months Ago
Directory fix
8 Months Ago
Ice sculpture item setup
8 Months Ago
Merge from launcher reload bug
8 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
8 Months Ago
Client compile fix