249,818 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Was a little bit extreme. Made it 33% faster instead of 50%
6 Months Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
6 Months Ago
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6 Months Ago
Adjust position of industrial adaptor and lock slots slightly to better fit the model
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
Parent merge
6 Months Ago
Merge main -> Bikes
6 Months Ago
Adjusted LOD levels to match vanilla TC
6 Months Ago
Merge from main
6 Months Ago
Ocean Wreck Buoy LODs
6 Months Ago
merge from main
6 Months Ago
Fix networking issues
6 Months Ago
Fix GameManager networking issues Fix funny aiming
6 Months Ago
Players can take damage from bullets now, will not damage each other. Add textures to resource path
6 Months Ago
Tile Map Tool Wip
6 Months Ago
Update biome_visuals_2/prefabs_2
6 Months Ago
Merge from main -> biome_visuals_2
6 Months Ago
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
6 Months Ago
Test
6 Months Ago
Check if sequence contains elements
6 Months Ago
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6 Months Ago
Added relaxed cone map generator
6 Months Ago
Fix collision sounds
6 Months Ago
SBOX changes
6 Months Ago
Make sure all izabu changes are wrapped with SBOX define
6 Months Ago
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6 Months Ago
Negative mesh scale fix
6 Months Ago
Izabu latest (#1625)
6 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
6 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
6 Months Ago
Just disable b3 asserts, i can enable them when needed
6 Months Ago
Test
6 Months Ago
Fix enemies always being in the aggro state Play hurt sound on damage, update prefabs accordingly Added Death Sound + Updated prefabs accordingly Angle affected by weapon recoil Tone down the screenshake
6 Months Ago
Don't enable these asserts in retail (hopefully)
6 Months Ago
Redo footsteps to not be event based [for now]
6 Months Ago
ViewModel OnStart fix
6 Months Ago
Don't count unassigned players in player count for hiding team avatars
6 Months Ago
Crosshair friendly cross inherits same visibility as elements
6 Months Ago
Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64)
6 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
6 Months Ago
Culling volume tests for lighting purposes.
6 Months Ago
Test branch
6 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
6 Months Ago
Don't reset armor / helmet if we were alive on respawn
6 Months Ago
Fix potential crash when getting triangle material
6 Months Ago
Update Sprite Tools Update Sprite Tools (Again) Add SpittingEnemy which fires a projectile after set time Prevent Player velocity from drifting away
6 Months Ago
Fix LogPlayers logging wrong pawn
6 Months Ago
Halve HE and flashbang fuse times