193,207 Commits over 4,049 Days - 1.99cph!

8 Months Ago
Merge from hackweek_accessibility_colourblind
8 Months Ago
Make AccessibilityComponent abstract
8 Months Ago
Don't recreate the decal material if not needed
8 Months Ago
Merge from main
8 Months Ago
Small tidy up in bike class
8 Months Ago
Fixed server compile
8 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
8 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
8 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
8 Months Ago
Merge from world_update_2
8 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
8 Months Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
8 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
8 Months Ago
world_update_2 -> aux2 (again)
8 Months Ago
Streamlined legacy woodpile material setup
8 Months Ago
Phrase update
8 Months Ago
merge from arabic
8 Months Ago
Restored "Player Slots" label in server browser filtering
8 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
8 Months Ago
world_update_2 -> Aux2
8 Months Ago
Added shark spawner to all divesites
8 Months Ago
Prevent building on legacy wood pile
8 Months Ago
Restored inventory "Skins" label position
8 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
8 Months Ago
Reduced UI options labels min size so long strings can fit
8 Months Ago
DecorSwim fixes
8 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
8 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
8 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
8 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
8 Months Ago
merge from main
8 Months Ago
re-applied 103433 and fixed font merge issues
8 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
8 Months Ago
Add distance check option enum to entity query
8 Months Ago
Add profile markers to FSM
8 Months Ago
Add missing profile markers
8 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
8 Months Ago
Merge from main
8 Months Ago
substracted 103433 (fonts are bricked for some reasons)
8 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
8 Months Ago
merge from arabic
8 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
8 Months Ago
Various improvements to the legacy text finder window
8 Months Ago
Have wolves use brains queries instead of entity queries
8 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
8 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
8 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
8 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
8 Months Ago
Converted crafting menu texts to RustText
8 Months Ago
added 4k cinematic textures for HCR