249,818 Commits over 3,959 Days - 2.63cph!
Was a little bit extreme. Made it 33% faster instead of 50%
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
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Adjust position of industrial adaptor and lock slots slightly to better fit the model
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Adjusted LOD levels to match vanilla TC
Fix GameManager networking issues
Fix funny aiming
Players can take damage from bullets now, will not damage each other.
Add textures to resource path
Update biome_visuals_2/prefabs_2
Merge from main -> biome_visuals_2
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
Check if sequence contains elements
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Added relaxed cone map generator
Make sure all izabu changes are wrapped with SBOX define
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Stop stomping saved game dock location, Facepunch/sbox-issues#5845
Fix some readonly property controls throwing during ctor not appearing at all
Just disable b3 asserts, i can enable them when needed
Fix enemies always being in the aggro state
Play hurt sound on damage, update prefabs accordingly
Added Death Sound + Updated prefabs accordingly
Angle affected by weapon recoil
Tone down the screenshake
Don't enable these asserts in retail (hopefully)
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars
Crosshair friendly cross inherits same visibility as elements
Fixed crazy mouse acceleration values completely breaking player view
Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically
Added ficool2's VRAD ambient occlusion implementation
Adds the following new parameters:
-aofacesamples
-aopropsamples
-aoNoSquare
See vrad.exe help for defaults/explanations
Fix errors with singular static prop causing VRAD to bail for all remaining
Unhide sv_stressbots and make it a cheat
Reduce max allowed voice packets per frame to 48 (from 64)
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
Culling volume tests for lighting purposes.
Fix UpdateDead NRE
Fixed DroppedWeapon error
Possible that this is null
Balance.razor error fixes
Don't reset armor / helmet if we were alive on respawn
Fix potential crash when getting triangle material
Update Sprite Tools
Update Sprite Tools (Again)
Add SpittingEnemy which fires a projectile after set time
Prevent Player velocity from drifting away
Fix LogPlayers logging wrong pawn
Halve HE and flashbang fuse times