130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors block vending machine corpse repairing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not spawn deployable corpse when destroyed by its owner
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> holstered_arrow_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe and darts icon settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete now unused placeholder venom icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix spelling of "Incapacitate" in snake venom item description.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add missing called to base.OnDied in WildlifeHazard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Won the battle against the rogue square
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                more tuning and correcting velocity adjustment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated placement volumes - fixes invalid palcements 
manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                discord trophy tweaks to texture sizes and mesh scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                set locker max texture size in workshop to 2048 up from 1024
 
                
                
                
                
                
             
         
        
            
            
            
                
                discord trophy prefab setup 
icon, .worldmodel, .item, _deployed prefabs. 
item description and some scripts will need to be checked
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 3p revolver fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from TwitchRivalsFlag_BoneRename
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtle hue difference in the eye reflection of a panther vs a tiger.
 
                
                
                
                
                
             
         
        
            
            
            
                
                New vine swinging test procedural map
Fixed broken tree swinging prefab, move to autospawn folder
Removed the population bsaed vine tree spawn process
Set up a PlaceDecorUniform pass for jungle swinging trees
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding a new field to force a more up to date verison on this branch, merges are getting weird
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP new logic to pick a better vine spawn point based on averaged angle to destinations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point
Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from mipmap_gen_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added panther to large hunting trophy
Snake hunting trophy fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mipmap_gen_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item icon post generation process not applying the icon preset settings properly
Should ensure any newly created icons will have mipmaps applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transferred lods to outbreak sprayer entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                d trophy 
world model/lods, material and textures. intial .worldmodel prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when reskinning snowmobile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transferred backpack lods
Deleted some unused files
 
                
                
                
                
                
             
         
        
            
            
            
                
                added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from largewoodbox_transparency
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from  lr300_dustcover_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable