249,831 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Get rid of the prevelocity shit
6 Months Ago
updated rock formations updated world setup to spawn them
6 Months Ago
Begin and end touch events need the contact, our touch events need to calculate hit data
6 Months Ago
would help if I labelled this correctly Init steamclient in standalone
6 Months Ago
Pastable URL support
6 Months Ago
Playground.Player scene updates
6 Months Ago
Gradually connecting everything together again
6 Months Ago
CMaterialSystem2AppSystemDict uses struct for initialisation instead of parameters Custom steam app ID for standalone games Put steam appid field here for now - we might wanna rethink this later though
6 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
6 Months Ago
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
6 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
6 Months Ago
Fix origin/attach point pixel snapping on images that weren't square aspect ratios Fix origin/attach point bounds and dragging on images that aren't square aspect ratio "Point Controls" shortcut buttons now set origin directly instead of setting via the draggable Add CTRL+Wheel to quickly zoom in/out of Sprite Editor Timeline https://files.facepunch.com/CarsonKompon/2024/July/16_08-21-ThoroughVerdin.mp4
6 Months Ago
Fixed noise + light range check noise issue caused by varied hash start fixed. Removed light range check from shader as without a UI control for this it can result in large flat surfaces 'lightening; or 'darkening' at some camera angles. This was because light range check was added to reduce occlusion bleed, but without a UI to adjust the level it wont be correct for all scenes. So better not to have it. Merge branch 'master' of sbox
6 Months Ago
Placeholder model
6 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
6 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
6 Months Ago
Prevent on draw gizmo spam in the editor
6 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
6 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
6 Months Ago
road/rail rejection for coastal cliffs
6 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
6 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
6 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
6 Months Ago
Apply workshop URL skin when starting scene. More tests.
6 Months Ago
Missing commits
6 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
6 Months Ago
Check if onfailure exists in http.Fetch/Post
6 Months Ago
WIP - Work in progress DO NOT USE
6 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
6 Months Ago
m700 wip textures
6 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
6 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
6 Months Ago
Added new head to skinset.male
6 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
6 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
6 Months Ago
Redo resource cleanup on world removal Facepunch/sbox-issues#5834
6 Months Ago
Update menu.scene
6 Months Ago
Re-add mount points for all equipment on the player
6 Months Ago
Improved bone mask behavior
6 Months Ago
exported all updated wolf animations in a new folder
6 Months Ago
Wire invisible over ~4 meters
6 Months Ago
Added distance-based culling to the wire shader
6 Months Ago
protocol++
6 Months Ago
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6 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
6 Months Ago
Leaderboard backup, run #12487
6 Months Ago
Merge from main
6 Months Ago
Unsaved changes
6 Months Ago
Simplify TwistCorrectionComponent
6 Months Ago
exploder fix