254,982 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Softer lighting via less intensity + more exposure + reduced ambient saturation
7 Years Ago
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7 Years Ago
Subtracted player model changes
7 Years Ago
Working on optimising connection checking
7 Years Ago
fixed player sit on chair code
7 Years Ago
Moved material + texture importers to addons Renaming Map asset
7 Years Ago
Using steering target to judge angle of movement change works better than next position on the nav agent.
7 Years Ago
debug.log
7 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
7 Years Ago
vending machine really no longer drops items
7 Years Ago
Fixed pxc connections possibly being marked as invalidated unnecessarily
7 Years Ago
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake). A slight improvement to animal flee behaviour and speed related to angle of next position.
7 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
7 Years Ago
Updated UnityEngine libraries Converted manifest loading from WebClient to UnityWebRequest Fixed solution build configuration mappings Release builds incorrectly ran debug builds instead
7 Years Ago
Terrain gets generated
7 Years Ago
fix for broken head collider
7 Years Ago
Misc optimisation Bullet update optimisation
7 Years Ago
Switched assets to use importers
7 Years Ago
Rewrote rebake logic to use the bake heap. Cells and layers are now aware they're in the bake heap awaiting baking. Updated the bake heap comparer, that it more reliably prefers cells close to players.
7 Years Ago
Most things are working with the HEM updates now.
7 Years Ago
hippo before I break it
7 Years Ago
Merge to main
7 Years Ago
Cleanup
7 Years Ago
Cleanup duplicated MainCannonAttack prefab
7 Years Ago
Removing unused Filesystem.Check - placeholder Handle null materials/textures better
7 Years Ago
Bradley sound tweaks
7 Years Ago
despawn bullet that hits player to fix some issues remove comment
7 Years Ago
Merge from main
7 Years Ago
Texture optimisation
7 Years Ago
bullet opacity correct while despawning repel visual effect
7 Years Ago
Removing temp hair styles from this branch
7 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
7 Years Ago
merge from main/bradley-sounds
7 Years Ago
merge from main
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
vending machines never drop any loot when destroyed vending machine health slightly increased rebalanced all raw meat to poison other than fish rebalanced all burnt meat to give 1/4 cooked meat yields tooltips can use translations added consumable/medical info panels added basic mounting system for chairs
7 Years Ago
Bradley sounds
7 Years Ago
cleaned up Bullet class a bit
7 Years Ago
bulletrecipe ignoreCollisions property bullet patterns can have visual shoot effect pattern
7 Years Ago
ShootPatternTowardsPlayer bullet effect bullet effect param can specify MirrorMode more bullet shootpattern effect targeting options fixed satellite anim files repurposed bullet as explosion effect removed stage_explosions
7 Years Ago
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7 Years Ago
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7 Years Ago
Respawn correctly in gang buildings when respawning from a prison stay
7 Years Ago
Fix a merge bug
7 Years Ago
Merge building takeover code into Main. Can now act as a squatter to take over a building owned by someone else.
7 Years Ago
Building takeover various stuff
7 Years Ago
Mat edit
7 Years Ago
Bit hacky due to building/player load order, but buildings now correctly load in their owner tint etc on new clients.
7 Years Ago
#if CLIENT flags