243,040 Commits over 3,898 Days - 2.60cph!
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
Changed InvokeHandler times from AoS to SoA (performance)
Rocket factory / side tower update and staircase
tweaked territory AI thresholds to avoid territorial animals being stuck in a return to territory loop
Fixed scene view display when skybox is enabled
Updated main camera effect assignments
Probably fixed floating icons. Info panel a bit better, right click looting better.
Fixed some issues with Buttons and their interaction with Lamps
started on client separation to local/internet
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
FOR FUCK SAKE tweak shader/ UI material
Animal attacks show hud damage indicator
▆█▆▆▄ ▌▄▌▋ ▋▇▊▅▄█ ▆█▆▋ ▋▆▉▆▍█▄▊▆█
Disabled offset in FollowCamera
▆▄▊▊▍ ▊▍▌▄ █▋▆▉▄▌█▇█▌▉█▄ ▊▊ ▊▇▇█▍▌▆▋▇▊
Automated Linux DS Build #662
Automated Linux Build #662
Fixed weapon_357 returning wrong hold type in Lua
Resizing every speedtree without care or consideration
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
Disabled follow camera tilt, now only adjusted via zoom curve.
Added movement input follow offset test
Fixed metal chest plate rig in prefab (RUST-1637)
Player prefab, some follow camera field NonSerialized attribs
Added OpenGL core to Windows (for asset bundles)
Fixed RustBuilder not building all all platforms as debug build
backup/progress
bit of overgrowth for preview
Spinner wheel sounds
Water lapping sound polish
Fixed NPC interaction bug
Minor ragdoll method edits.