250,298 Commits over 3,959 Days - 2.63cph!

7 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
7 Months Ago
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7 Months Ago
hook up manager prefabs
7 Months Ago
Make NodeBinding.FromMethodBase exceptions into binding errors
7 Months Ago
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
zombie
7 Months Ago
material stack and watertote update and addition
7 Months Ago
Optimize performance scope to not lock, not create Use custom implementation of .HasFlag for mostly unnessecary optimization ( .Contains() ) Micro optimization, use RenderAttributes.SetComboEnum<T> instead of SetCombo (avoid boxing) Avoid creating a Func when getting friend state avoid creating an array when iterating CircularBuffer Fix player count in GameLobbyGroup Fix warnings This stops the creation of boxed steamids, somehow
7 Months Ago
Return out of death
7 Months Ago
legs
7 Months Ago
Check if we have someone around before dying Swapped to pattern matching
7 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
7 Months Ago
caterpillar
7 Months Ago
Fix player scores not working #140
7 Months Ago
Clearer exceptions
7 Months Ago
merge from demorecorder_ui_improvements
7 Months Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
7 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
7 Months Ago
merge from main
7 Months Ago
Pick further away points to align to
7 Months Ago
Remove smoothing pass for alignment
7 Months Ago
Allow late joiners in casual defuse
7 Months Ago
Use Network.Active check to determine if we should network spawn or assign ownership
7 Months Ago
Ensure we properly network ownership changes during network orphaned actions
7 Months Ago
Increased radius check
7 Months Ago
lod distances, lod4 stays longer
7 Months Ago
tweaked emissive indicators so they dont pixelate at range
7 Months Ago
Enum and List control widgets can't be edited when readonly
7 Months Ago
refinery updates t-spawn to B site initial updates
7 Months Ago
Disabled the environment camera object
7 Months Ago
radiator prop fixes
7 Months Ago
Removed Unused FBX mesh. Updated Vintage Rectangle Table Colliders
7 Months Ago
New Bee
7 Months Ago
set dressing progress backup
7 Months Ago
Keep project loading stuff together and make sure we load initial collision rules after project settings file system is mounted (Fixes Facepunch/sbox-issues#5739)
7 Months Ago
PlacingHud orders by segment count Rock spawning bug fixes Store relevant references/information of initial bug setup per-player Basic BugList UI that shows remaining segments for both players.
7 Months Ago
update ladybug fbx
7 Months Ago
Fixed order of NRE checks
7 Months Ago
Added more checks to try and kerb this NRE
7 Months Ago
Coin Expand bounds
7 Months Ago
Fixed occlusion culling setting always turning itself back on when opening the game
7 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
7 Months Ago
Closes Facepunch/sbox-issues#5566
7 Months Ago
Throw exception when sending RPC on non-networked Game Objects (Closes Facepunch/sbox-issues#5504)
7 Months Ago
Tweaks
7 Months Ago
merge from swapitems_fix
7 Months Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
7 Months Ago
Fixed potential NRE in AudioListener component when scene camera isn't valid (yet)
7 Months Ago
Larger plank stack addition and upload