255,588 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Refactorio GOTY 2034
8 Years Ago
Cherry picked mesh decal lighting fix
8 Years Ago
SaveLoad.TypeModel Quaternion fix PersistedSessionData saves player transform data
8 Years Ago
Fixed mesh decal lighting
8 Years Ago
Big EntityComponent refactoring, a bunch of other shit
8 Years Ago
Cherry picked latest shader changes from main
8 Years Ago
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
8 Years Ago
Ship/player death and respawn WIP
8 Years Ago
Cinder blocks texture set Warehouse models WIP
8 Years Ago
Fixes for pool.mode 2
8 Years Ago
fixed footstep bug when player is barefoot
8 Years Ago
Camera tweak
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Hooked more UI up
8 Years Ago
Console fixes
8 Years Ago
DSE tweak
8 Years Ago
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8 Years Ago
Cannons now play recoil anim
8 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
8 Years Ago
Door side bug fix. UI hooked up a bit better.
bot
8 Years Ago
Automated Windows Build
8 Years Ago
8 Years Ago
8 Years Ago
Industrial markings spec and normal
8 Years Ago
Merged from /console
8 Years Ago
Merged from main
8 Years Ago
SQlite Cleanup
8 Years Ago
Fixed issues with some pool.mode set to 2
8 Years Ago
FOR FUCK SAKE anim with useless key to remove error
8 Years Ago
Plugins update
8 Years Ago
FOR FUCK SAKE ocean foam tweak
8 Years Ago
Removed sqlite
8 Years Ago
dll meta
8 Years Ago
Durango compiled dlls
8 Years Ago
Removed Unused
8 Years Ago
Bag Icons
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
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8 Years Ago
Finished harbor crane, added LODs and colliders
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Stripped out unused Added Durango support
8 Years Ago
Player uses normal entity create path for tribe creation
8 Years Ago
Groups are now saved properly, loaded first and then propogated through the rest of the entity loading cycle, though something is still fucked PersistedEntityData.Id in constructor
8 Years Ago
Ocean tick is now synch'd on client connection