255,588 Commits over 3,990 Days - 2.67cph!
Cherry picked mesh decal lighting fix
SaveLoad.TypeModel Quaternion fix
PersistedSessionData saves player transform data
Fixed mesh decal lighting
Big EntityComponent refactoring, a bunch of other shit
Cherry picked latest shader changes from main
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
Ship/player death and respawn WIP
Cinder blocks texture set
Warehouse models WIP
fixed footstep bug when player is barefoot
Cannons now play recoil anim
Shelves can no longer be placed on deployables (RUST-1258)
Door side bug fix. UI hooked up a bit better.
Industrial markings spec and normal
Fixed issues with some pool.mode set to 2
FOR FUCK SAKE anim with useless key to remove error
FOR FUCK SAKE ocean foam tweak
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Finished harbor crane, added LODs and colliders
Stripped out unused
Added Durango support
Player uses normal entity create path for tribe creation
Groups are now saved properly, loaded first and then propogated through the rest of the entity loading cycle, though something is still fucked
PersistedEntityData.Id in constructor
Ocean tick is now synch'd on client connection