255,285 Commits over 3,990 Days - 2.67cph!
Added trails to truck
Update scene
OSX FacepunchSteamworksAPI fixes
Merge from main
Network++
Automated Linux DS Build #452
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
Automated Windows Build #452
Fixed title unsetting
Randomize gender/skin/race
Show title, author, voting when viewing skin
Fixed error if item not downloaded right
Fixed missing sky
Automated Linux Build #452
Fixed a crash related to rope rendering
seperated flameturret base from the top; top can now rotate!
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
Paged item list on workshop menu
Crane and tugboat prefabs
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed file browsing marking folders as hidden (!)
Work started on Take Cooked Corpse From Fire, but it's not 100% there yet. (Score for DM is ticked off for now on the Goal Plan).
FOR FUCK SAKE temp skybox
TakeFromDispenserSettings ConsumeOneItem mode bypasses Item dispenser by simply applying consumtion effects directly, when the Unit has no Items component
Breeding is now properly limited to people of opposite sex, appropriate ages and of the same species. Imagine that.
Inspecting leather hides will now unlock craftable hat.
campfire with spit in starting pool
Removed coffee bushes from spawns, removed a tortoise spawn from island1, and some rabbits
GoalPlan.EatFromResource now works for Items too
sidewalk changes, texture updates
UDM layout/formatting tweak
ProcEffectParamatersDraw.GetPropertyHeight fix
foreach removal in Player.Update/LateUpdate
Started pathing for hexes
small sound recycle tweak
CalculateConfidenceScore profiler hooks + some editor tweeaks
sleep time consideration should actually work now
Goal.WakeUp and Goal.Sleep both use new UnitSleepTime Consideration
Added new weapon mod world models to bundles
Network++