239,399 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
Automated Windows Build #61
9 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
9 Years Ago
FOR FUCK SAKE factory tileset scene
9 Years Ago
- force
9 Years Ago
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
bot
9 Years Ago
Automated Linux DS Build #60
bot
9 Years Ago
Automated OSX Build #60
bot
9 Years Ago
Automated Linux Build #60
9 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
9 Years Ago
- Ground work for ability system rework. Added scriptable object setup stuff.
bot
9 Years Ago
Automated Linux DS Build #59
bot
9 Years Ago
Automated Windows Build #59
9 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
bot
9 Years Ago
Automated Linux DS Build #58
9 Years Ago
Update english localization for tools with typo fixes
bot
9 Years Ago
Automated Linux Build #58
bot
9 Years Ago
Automated Windows Build #58
bot
9 Years Ago
Automated OSX Build #58
bot
9 Years Ago
Automated Linux DS Build #57
9 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
bot
9 Years Ago
Automated Linux DS Build #56
9 Years Ago
Fixed that _snprintf safe bullshit
9 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
9 Years Ago
Updated Steamworks API to latest version
9 Years Ago
fixed bug with some of the running animations not making footsteps
9 Years Ago
AmbienceEmitter CompareTo outside if client
9 Years Ago
Ambience GC fix + a few minor optimizations
9 Years Ago
- Room code cleanup
9 Years Ago
Fixed Consume Value consideration not working as intended
9 Years Ago
More Goal editor stuff
9 Years Ago
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings - Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now - Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode - Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
9 Years Ago
- Tileset lights are now enabled/disabled as you move through rooms
9 Years Ago
- Room now has a reference to it's tileset's light prefab and also the instance of it - LevelBuilder now builds a dictionary of needed and spawned tileset lights and assigns Rooms their light instances
9 Years Ago
- Added some flows + archetypes for asteroids and factoryasteroids
9 Years Ago
Merge from Goals
9 Years Ago
Merge from main
9 Years Ago
- Biome tweaks and ZoneEdtior season display
9 Years Ago
- Fixed broken BiomeSettingsEditor - Refactored Zone+Biome handling to support variable length seasons, much cleaner code - Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance - Removed some unused weather variables in World+Weather
9 Years Ago
New deuce
9 Years Ago
adjusted the LOD distances for a bunch of items / animals
9 Years Ago
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9 Years Ago
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9 Years Ago
- Blog build
9 Years Ago
new walk/run animations for all weapon holdtypes
9 Years Ago
Goal editor work
9 Years Ago
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
9 Years Ago
Fixed player reference change.
9 Years Ago
Resized updates box Removed analytics when in editor
9 Years Ago
Vertex normal toggle on TerrainBlendExtension
9 Years Ago
Improved lob / smash gameplay