255,150 Commits over 3,990 Days - 2.66cph!

8 Years Ago
- Floor/Ceiling Painting - Physics Material on BuildingMeshes - BuildingManager cleanup.
8 Years Ago
More refactor
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
8 Years Ago
Locomotion/controls refactor
8 Years Ago
UI stuff, sky scrubber
8 Years Ago
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8 Years Ago
Bumpscale, glossiness, occlusionstrength
8 Years Ago
FloatRow, alpha cutoff
8 Years Ago
8 Years Ago
Decorated workshop scene Fixed shorts not working Can fly around workshop scene Added DepthOfFieldFocusPoint
8 Years Ago
Proxy colliders now shrink when crouched (the same as character colliders do already)
8 Years Ago
Fixed animation jitter on proxy players
8 Years Ago
More Entity description improvements, tooltip string builder and interaction naming
8 Years Ago
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
8 Years Ago
Added missing car audio prefab assignment
8 Years Ago
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
8 Years Ago
BaseEntity.GetDescription through Machine and processes Failure history uses a dictionary, added a cleanup via OnHour in Agent+Behaviour Goals no longer support fallbacks, only GoalPlans, improved fallback book keeping Warnings
8 Years Ago
Waking up from sleep now restores the previous game speed.
8 Years Ago
Hopefully fixed crazy spear throws
8 Years Ago
Ship locomotion changes and simple wobble/tilt
8 Years Ago
CookCorpse should now generate activity at the correct moment
8 Years Ago
Cherry picked decal fix 16925
8 Years Ago
Actually fixed Action.Blackboard NRE
8 Years Ago
Fixed some hit decals not visible (RUST-1351)
8 Years Ago
DataAsset references updated on demand/first run Fixed NRE related to Action description generation Fixed bad panels in DebugTools
8 Years Ago
Tribe now starts with a spit to cook meat on. People should wait for thrown weapons rather than starting conversations.
8 Years Ago
Action.Description keywords fuckery Fixed some bad target filtering
8 Years Ago
merge
8 Years Ago
merge
8 Years Ago
fixed trim
8 Years Ago
DataAssetUtility.DuplicateAssetHook no longer stops the command working in the scene view
8 Years Ago
DataAsset reference counts stuff
8 Years Ago
Added new shipping containers
8 Years Ago
Saving clamps Clamp bug fixes Lot size bug fix in loading
8 Years Ago
Fixes
8 Years Ago
Added PreservedPrefab component Player Preview
bot
8 Years Ago
Automated Linux DS Build #448
bot
8 Years Ago
Automated Windows Build #448
8 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
8 Years Ago
Seperated ship locomotion stuff
bot
8 Years Ago
Automated OSX Build #448
bot
8 Years Ago
Automated Linux Build #448
8 Years Ago
Updated beep - Workshop changes
8 Years Ago
* Fixed PreCleanupMap not being called on client
8 Years Ago
DataAssetUtility.ResetDataGUIDs and DuplicateAssetHook
8 Years Ago
Camera pan for decals Remove all option Removed quit replaced with dialog
8 Years Ago
Added naming building definitions.
8 Years Ago
DataAssetUtility test