255,096 Commits over 3,990 Days - 2.66cph!
Added xbox network sample
Units should now get highest navmesh priority when arriving at interaction positions
latest bear and mammoth source
missing mammoth animations such as new attacks, limping, exhausted, agro and lookaround. Some still need lots of love
Fixed SmartObject Interaction Positions states being improperly handled by SetDestination Actions (BEF-278)
Added build date / version
Added version tracking to Beep
Switched to sidewards view
FOR FUCK SAKE minimap shader
Merged Exclusivity/Blocking capabilities in Interactions (accessible through InteractionSettingsWrapper).
Implemented blocking for Take All interaction on Berry Bush resource's dispensers.
Merged from main yet again.
Fixed Temperature Vital getting bad max value from simulator
ActionSettings.BreakImplementation
Better End + Break impl in SetDestination
Minor tick method name consistency changes
Dummy hitbox again apparently
Temperature Vital and CurrentValue simulator (ambient + insulation)
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
made the eyes look tired or injured where applicable
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made bear have a scary face when in combat
mesh compression @low for building block meshes and colliders
Automated Windows Build #358
FOR FUCK SAKE factory prefab fix uv
Fixed purple water in dx9
Fixed compilation errors in legacy gl
Created island tile prefabs. Updated water.
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates
FOR FUCK SAKE modified all the pipe entrance to be bigger
!A new pipe piece
FOR FUCK SAKE rotorz prefab and room
Automated Linux DS Build #358
Fixed river flow transitions to ocean
Unit.Combat and projectile event cleanup. Fixes issues with missed projectiles causing callback hangup in AttackUnit action
Added hitboxes to the combat dummy Unit
Fixed autoturret serialization
Debug unit spawn group position fix
AttacUnit Action state handling
Editor side stuff related to block other interactions.
Automated Windows Build #357
SocialInvitationSenderSelector, data tweaks