255,070 Commits over 3,990 Days - 2.66cph!
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
Exhausted walk speed for frankie
resting properly co-exists with awake
Started work on server list
Automated Linux DS Build #353
Automated Windows Build #353
Automated Linux Build #353
Enable clip planes for water reflection/refraction (stop addons from accidentally breaking them with render.EnableClipping)
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
Campfires don't require any construction for now
no more massive campfires
Campfire .Machine animation param data
updated spits assigned correct animations to spit override controllers
Editor shiz for machine component params
Machines support animator params on start/stop via wrapper data
General Machine cleanup
turned on animation import on fires
set up aim throwing for pickaxe
Death/Kill messages include steamid
Fixed momentarily locking move keys after submitting chat
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
groundwork for better fires status and firelighting
Added some AI stuff for territories.
Fixed incorrect collision meshes on twig roof sides
Added grass physics material to off road sections
Switched JSON plugin
Zoomed out minimap
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Updated amplify occlusion; faster/better bilateral blur
Increased maxflood convar default value
Fixed VisualFX positioning mode being wrong on campfires
Fixed temperature level trigger set to the wrong value
DesiresParameters is serializable
UnitSettingsEditor Desires exposure
Desires added to UnitSettings, and default components list
EffectSettings.OnValidate
Flooding protection tweaks
Ores fix (I think, this might cause issues?)
Natural-Nutrition-WellFed fix
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
Automated Linux DS Build #9
Desires moved from Agent to UnitComponents.