239,399 Commits over 3,837 Days - 2.60cph!

9 Years Ago
tweaks
9 Years Ago
FindAndReplace tool DuplicateWithReferences tool
9 Years Ago
BuildingView skin handling tweaks
9 Years Ago
Started hooking looting back up.
9 Years Ago
Fixed everything being broken
9 Years Ago
corn
9 Years Ago
Missed the adds
9 Years Ago
- Added custom editor for ItemSpawner, with EXPLOSIONS - Human pickup and gather anims
9 Years Ago
Compile fixes
9 Years Ago
Fixing dull TOD settings from my last commit
9 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
9 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
9 Years Ago
Moved Amplify Motion before Tint shift (sampling issues) Moved SMAA to after all the edge sensitive blur operations Increased Amplify Motion quality steps to 2 (still cheap) Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
9 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
9 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
9 Years Ago
Made island-0001 the test scene for the new features
9 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
9 Years Ago
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore Edited custom deferred shader; a few tweaks all around
9 Years Ago
Fixed all Treefab(!) layers
9 Years Ago
- Converted Redwood texture assets to neutral grey so they can be colored - Added Island0003 and covered it in redwoods
9 Years Ago
Igor & Mavis maya anim files
9 Years Ago
Added Igor & Mavis character selected anims
9 Years Ago
Testing RPC / commands in TennisPlayerScript
9 Years Ago
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
9 Years Ago
Added decent smooth transform sync to network entites
9 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
9 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
9 Years Ago
-added influence thread manager under globals in startup_scene
9 Years Ago
Dealing with scene objects. There's probably bugs here though.
9 Years Ago
Farming WIP
9 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
9 Years Ago
-better threading/threadsafetying I think.
9 Years Ago
tweaked net shader to not get fogged (might need to revert this) Tweaked lighting and materials on swamp court
9 Years Ago
- Enemy chatter fix for non aware enemies
9 Years Ago
Added character blend colour from court controller
9 Years Ago
RustEditor remembers tabs
9 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
9 Years Ago
Basic player belt UI added.
9 Years Ago
Added EntityMenu MenuEx
9 Years Ago
Nuked unused AtmosphericBlend script that doesn't even work :O
9 Years Ago
- WIP stuff
9 Years Ago
Networked inventory updates now seem consistant.
9 Years Ago
Updated to latest Amplify Color and Motion Disabled AM auto-register objs in Player Camera
9 Years Ago
Added Transform.FindChildren (find immediate children by name)
9 Years Ago
Veg model scales
9 Years Ago
Containers and items sync correctly but destroys are not getting synced.
9 Years Ago
Added all the splat types to TestLevel
9 Years Ago
Environment option in RustEditor
9 Years Ago
Added cullmode option to standard shader
9 Years Ago
Spawn now working but updates not working properly.