239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added blended mesh support to editor height baking
9 Years Ago
Cleaned up sign code Painted textures are stored by CRC Client caches painted textures to disk
9 Years Ago
- More equippables stuff - Weapons fire again
9 Years Ago
- Updated TOD - Merged from CameraTest
9 Years Ago
Shooting optimizations Sign deploy exploit fix Fixed signs being able to support each other floating in the air Profiling
9 Years Ago
Fixed UI anim
9 Years Ago
Added dummy nodes for image panels
9 Years Ago
testing another camera mode
9 Years Ago
updated prefabs, and adding files I forgot to add.
9 Years Ago
Harvesting 'works', and resources regenerate, and stuff that should be called, is generally called
9 Years Ago
Tweak
9 Years Ago
Added altitude / latitude curve based editor biome baking
9 Years Ago
Fixed character prefabs
9 Years Ago
Fixed not failing to connect properly when server full
9 Years Ago
Fixed some blueprints being usable in belt bar
9 Years Ago
merge into main, buckle up
9 Years Ago
lowered rocket aimcone
9 Years Ago
updated phrases & loot tables
9 Years Ago
merge from main
9 Years Ago
finishing touches on rocket launcher fixed bug with eoka dryfire added loading music protocol++
9 Years Ago
part 2
9 Years Ago
wip
bot
9 Years Ago
OSX Build
9 Years Ago
Add player injury sounds and first-person wounded sound effect
9 Years Ago
added dryfire state to the rocketlauncher viewmodel
9 Years Ago
More player stuff
9 Years Ago
merge from main
9 Years Ago
rocket launcher basics
bot
9 Years Ago
Linux Build 535
bot
9 Years Ago
LinuxDS Build 566
bot
9 Years Ago
OSX Build 648
bot
9 Years Ago
Windows Build 497
9 Years Ago
added ironsights variable to the rocket launcher viewmodel
9 Years Ago
rocket launcher 3rd person animations set up in mecanim rocket lanucher world model done.
9 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
9 Years Ago
Player is always a developer in editor
9 Years Ago
Fixed player animation params sometimes being infinity
9 Years Ago
added jumping / running / turn in place animations for rocket launcher setup the meta files for all of the 3rd person rocket launcher anims
9 Years Ago
made new court plane, unwrapped and textured
9 Years Ago
Merge from main
9 Years Ago
Improved horizon cloud lighting
9 Years Ago
Fixed div by zero in screenspace water
9 Years Ago
Player shit.
9 Years Ago
- Gave the test weapons in town different models
9 Years Ago
Added backhands to controller
9 Years Ago
- Updated player ship prefab with new PlayerShipModels script - Items can now specify a model prefab to equip in the correct slot on the player ship - Collecting items with a model specified now equips the model correctly to the player ship
9 Years Ago
Fixed paint wrapping
9 Years Ago
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
9 Years Ago
Moved ConstructionRenderer to the right objects
9 Years Ago
Don't draw on sign if mouse button is still held down from menu selection