254,982 Commits over 3,990 Days - 2.66cph!

9 Years Ago
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9 Years Ago
FOR FUCK SAKE player prefab with temp damage version FOR FUCK SAKE playership texture/material
9 Years Ago
- Added lockable doors to all Factory room setups - RoomLockIn now gets added to all rooms - All rooms (should) lock in when entering them now
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
9 Years Ago
moved male mesh to own blend file as export was takign too long
9 Years Ago
Female version of the tshirt
9 Years Ago
tuna wall light LODs, materials and textures.
9 Years Ago
- Timer doesn't start until you exit the starting room - Slowed SuckIn speed
9 Years Ago
- Removed mission objective notification - Mission screen now shows area names instead to show progression, removed all mission icon stuff
9 Years Ago
- Exit portals auto activate when in range now, no input required
9 Years Ago
Split intentory menu to its own scene Pie menu is a scene
9 Years Ago
- Added an exit room with portal
9 Years Ago
bundles fix
9 Years Ago
- Added pickup weapon binds to PlayerButtonSet for controller/mk
9 Years Ago
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy - Reduced the amount of portal time awarded per room - Increased the amount of time awarderd per coin/energy
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
- Your current weapon no longer gets dropped when picking up a new weapon. Gets destroyed. - Roomspawner global scale budget set to 1 - Added a sound when picking up a weapon
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
Fixed warehouse floor decal (#492)
9 Years Ago
Merge from shader refactor branch
9 Years Ago
Merge from shader refactor branch
9 Years Ago
Added missing files
9 Years Ago
Completed shader refactor
9 Years Ago
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
9 Years Ago
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
9 Years Ago
Clouds FreeCamera mouselook toggle with left alt
9 Years Ago
/Water3/ stuff and cleanup.
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9 Years Ago
Automated Linux DS Build #189
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9 Years Ago
Automated Windows Build #189
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9 Years Ago
Automated Linux DS Build #188
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9 Years Ago
Automated Windows Build #188
bot
9 Years Ago
Automated Linux DS Build #187
bot
9 Years Ago
Automated Windows Build #187
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9 Years Ago
Automated OSX Build #187
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9 Years Ago
Automated Linux Build #187
9 Years Ago
Fixed post processing shaders being broken on OSX due to a previous change
9 Years Ago
Pre-lighting tweaks in the shader. More glorious temp clutter in /water3/
9 Years Ago
- Removed some doors from factory rooms to eliminate inter-room backtracking
9 Years Ago
FOR FUCK SAKE playership prefab !A gigglebone script
9 Years Ago
prefab prepare
9 Years Ago
flamethrower and scope + LODs and materials etc
9 Years Ago
Natives
9 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
9 Years Ago
- Ripped out some more unused stuff, cut down some loading times slightly
9 Years Ago
FOR FUCK SAKE resetup playership part FOR FUCK SAKE rebuild playership prefab FOR FUCK SAKE remade cockpit rig !A new base cockpit model/textures/mat (wip)
9 Years Ago
- Moved steam manager to splash screen