254,982 Commits over 3,990 Days - 2.66cph!
FOR FUCK SAKE player prefab with temp damage version
FOR FUCK SAKE playership texture/material
- Added lockable doors to all Factory room setups
- RoomLockIn now gets added to all rooms
- All rooms (should) lock in when entering them now
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
moved male mesh to own blend file as export was takign too long
Female version of the tshirt
tuna wall light LODs, materials and textures.
- Timer doesn't start until you exit the starting room
- Slowed SuckIn speed
- Removed mission objective notification
- Mission screen now shows area names instead to show progression, removed all mission icon stuff
- Exit portals auto activate when in range now, no input required
Split intentory menu to its own scene
Pie menu is a scene
- Added an exit room with portal
- Added pickup weapon binds to PlayerButtonSet for controller/mk
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy
- Reduced the amount of portal time awarded per room
- Increased the amount of time awarderd per coin/energy
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
- Your current weapon no longer gets dropped when picking up a new weapon. Gets destroyed.
- Roomspawner global scale budget set to 1
- Added a sound when picking up a weapon
Sounds for new building frame pieces
Fixed warehouse floor decal (#492)
Merge from shader refactor branch
Merge from shader refactor branch
Completed shader refactor
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
Clouds
FreeCamera mouselook toggle with left alt
/Water3/ stuff and cleanup.
Automated Linux DS Build #189
Automated Windows Build #189
Automated Linux DS Build #188
Automated Windows Build #188
Automated Linux DS Build #187
Automated Windows Build #187
Automated Linux Build #187
Fixed post processing shaders being broken on OSX due to a previous change
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
- Removed some doors from factory rooms to eliminate inter-room backtracking
FOR FUCK SAKE playership prefab
!A gigglebone script
flamethrower and scope + LODs and materials etc
Copy steamclient.so to Plugins/x86_64 for linux server
- Ripped out some more unused stuff, cut down some loading times slightly
FOR FUCK SAKE resetup playership part
FOR FUCK SAKE rebuild playership prefab
FOR FUCK SAKE remade cockpit rig
!A new base cockpit model/textures/mat (wip)
- Moved steam manager to splash screen