239,298 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
Unified tree mesh and decor modifiers
10 Years Ago
Merge from main
10 Years Ago
Cloud & cloud terrain shading
10 Years Ago
Forgot to add these
10 Years Ago
▇▍▅██▆ ▌▍▊▅▆ ▄▆▄ ▌▌▅▉▋ ▉▇▆▍▍▍▇▅▋▋
10 Years Ago
Added experimental cloud cover shadows
10 Years Ago
▇▉▉▍▇▄ ▊▍▍▍▋
10 Years Ago
Cleaned up left overs from splat count reduction Added biome based terrain tinting; disabled color texture tinting (temp)
10 Years Ago
added animals flinching when attacked
10 Years Ago
Post-build deployment, GUID: b85d7baa-5b5f-4ddf-a2ee-1bbc4b58c70e
10 Years Ago
fixed some minor bugs with the impact special f/x
10 Years Ago
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
10 Years Ago
Remove old sound prefabs
10 Years Ago
wip
10 Years Ago
added code for flinching when player gets hit.
10 Years Ago
scene
10 Years Ago
Updated hide poncho fit for compatibility
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
Post-build deployment, GUID: 48f7c82a-97aa-4767-82de-243d9a739099
10 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
10 Years Ago
Updated all shirts and jackets for compatibility (first pass)
10 Years Ago
Added Igor Anim source files & updated rig
10 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
10 Years Ago
creating new foliage with more painterly style. modelled bushes, creating diffuse
10 Years Ago
merged from main
10 Years Ago
Pie menu sorting Prefab warmup
10 Years Ago
Replaced pause menu Added new pause menu animations and controller
10 Years Ago
Merge from main
10 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
10 Years Ago
Switched serve bar - now changes colour per player, uses new GUI Removed old prefab
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
merge from main and stuff
10 Years Ago
Post-build deployment, GUID: 4fb82453-2ac8-4cd9-ba89-b174f83ed5e7
10 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
10 Years Ago
- Reworked the boost ability. Faster speed, less duration. - Camera now lerps faster when the player is boosting
10 Years Ago
merged from main
10 Years Ago
PrefabAttributes/breaking everything
10 Years Ago
Scene stuff
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
- Reduced backwards movement speed is now a togglable option on BaseMovement, and disabled by default (inlcuding the player again, now)
10 Years Ago
Scene stuff
10 Years Ago
- Changed new playership model to be on the Player layer so effects are culled correctly
10 Years Ago
- Map now has controller input - Changed level names - Map closes when loading a new area
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
scene stuff
10 Years Ago
- Added LevelTracker component to move scene tracking from GameManager - Portal now uses new map/navigation screen - New navigation screen now functions (needs controller input next) and loads levels using new level swap calls