248,635 Commits over 3,928 Days - 2.64cph!

9 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
9 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
halved ore yield increased ore spawns waterpipe shotgun default blueprint removed arm random scaling (fixes weird hold positions)
9 Years Ago
Game manifest
9 Years Ago
Lower bush density on beaches
9 Years Ago
Lion-El backhand dive
9 Years Ago
Added dirt to arid biome splat mapping
9 Years Ago
Lion-El backhand dive
9 Years Ago
Spawning items on selection.
9 Years Ago
Updated logos removed unused prefab
9 Years Ago
added max files for new forcefield
9 Years Ago
added new forcefield WIP
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Added run tag to controllers Exposed accel values and ability to switch between code driven and anim driven translations in config script
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
10 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
10 Years Ago
Increased rim intensity.
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Fixed freeze effect
10 Years Ago
-removed offending comment
10 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
10 Years Ago
Arrow shooting test scene, scripts and asset
10 Years Ago
Character material balance, FE and in-game. Reduced
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Remove shield at start of next point
10 Years Ago
Added extra UI camera, switched transition
10 Years Ago
Added soundcache to front end
10 Years Ago
Billboards we need.
10 Years Ago
These files can go.
10 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
10 Years Ago
Tree restore point.
10 Years Ago
Purging demons.
10 Years Ago
Improved two player selection Can now lock off characters
10 Years Ago
Improved camera movement Changed test court camera cull settings
10 Years Ago
Landmine + everything except lods
10 Years Ago
Award bonus for powerful shots Toned down default max ball power
10 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
10 Years Ago
Added simple sound manager and some effects for when powerup is randomising
10 Years Ago
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals Fixed transmission set to const
10 Years Ago
Lion-El forehand dive & events
10 Years Ago
Lion-El forehand dive
10 Years Ago
FloraGroup cleanup (removed the tinting bools and all related code) ZoneSeasons sets _Tint color on flora prefabs, not _Color BeforeEditor tinkering
10 Years Ago
Humaaaaans
10 Years Ago
Latest shield changes - now above net, needs 3 hits to break