248,635 Commits over 3,928 Days - 2.64cph!
torch has slightly more durability when hitting things (8 hits instead of 5)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
Lower bush density on beaches
Added dirt to arid biome splat mapping
Spawning items on selection.
Updated logos
removed unused prefab
added max files for new forcefield
Missing landmine meta file
Merge from procgen9
Network++
Save++
Reduced minimum angle for cliff topology
Added run tag to controllers
Exposed accel values and ability to switch between code driven and anim driven translations in config script
Tweaked amount of water / lakes
Always yield one frame after processing one patch in grass and decor spawning
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
-removed offending comment
-some self-help comments whilst reading up on the decisionmaker code
Arrow shooting test scene, scripts and asset
Character material balance, FE and in-game. Reduced
Building conditional model placeholders disappear when conditional models spawn
Remove shield at start of next point
Added extra UI camera, switched transition
Added soundcache to front end
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
Improved two player selection
Can now lock off characters
Improved camera movement
Changed test court camera cull settings
Landmine + everything except lods
Award bonus for powerful shots
Toned down default max ball power
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
Added simple sound manager and some effects for when powerup is randomising
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals
Fixed transmission set to const
Lion-El forehand dive & events
FloraGroup cleanup (removed the tinting bools and all related code)
ZoneSeasons sets _Tint color on flora prefabs, not _Color
BeforeEditor tinkering
Latest shield changes - now above net, needs 3 hits to break