249,457 Commits over 3,959 Days - 2.63cph!
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added Lion-El select breathe anim
Updated some Lion-El anim files
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Slightly reduced ragdoll spazzing
Applied lights so appear in other scenes
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside
Lightened textures across the board.
Added glow to Igor's reactor.
More normal map bake hacks
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
added worldmodel for semi auto pistol
Temporary disabling IsPlacingInsideTerrain
fixed strange glowing particles
missing lootpanels
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Tweaked weather probabilities
Network++
Attribute.Simulate() now calculates the step value when playing in Editor
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
-watching now comes from the head.
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Added debug special move override
Charged shot now flashes
Removed punch shot, replaced with force modifier and rock ball
Updated UnityVS (vs2015 compatible)
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
Fixed skin colour not changing properly in dev playermodel scene
-added cool profiler tags for perceiving units, like we got in grasspatch
Fixed building rotation not aligning to ground normal
Set Mavis geo to cast and recieve shadows.
Updated SE plugins
Fixed UI not blocking raycasts
RMB cancels building placement
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
Toned down ambient setting
Fixed NRE on server shutdown
Added frontend light setups for celeb cams
Updated bloom and ambient occlusion
Hopefully fixed weapons not reloading proper
fixed water subversion issues , tweaked fog
- Made enemies less chatty
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one