249,457 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Player prefab.
10 Years Ago
Rain 0.2 files.
10 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
10 Years Ago
Darkened fog color
10 Years Ago
Added Lion-El select breathe anim
10 Years Ago
Updated some Lion-El anim files
10 Years Ago
Lion-El stuff Updated clip range on idle Added character select breathe Updated character select controller to use new anim
10 Years Ago
Added test biomes to CraggyIsland
10 Years Ago
Squeezed some more density out of the snow and rain particle effects
10 Years Ago
Slightly reduced ragdoll spazzing
10 Years Ago
Applied lights so appear in other scenes
10 Years Ago
Don't permit foundations and floors under terrain (test)
10 Years Ago
Fixed ragdolls going apeshit when they've got a spear or something inside
10 Years Ago
Lightened textures across the board. Added glow to Igor's reactor.
10 Years Ago
More normal map bake hacks
10 Years Ago
Created forward render version of character shader for frontend. Lighting and material adjustments for frontend characters. Changed Elvis's racket material to use character shader.
10 Years Ago
added worldmodel for semi auto pistol
10 Years Ago
Temporary disabling IsPlacingInsideTerrain
10 Years Ago
fixed strange glowing particles missing lootpanels
10 Years Ago
Fixed name
10 Years Ago
adjusted position of semi auto pistol in third person to better match hands fixed quarry loot panels
10 Years Ago
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard) Fixed stuff not falling when its ground is rotated Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
10 Years Ago
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard) Fixed stuff not falling when its ground is rotated Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
10 Years Ago
Tweaked weather probabilities Network++
10 Years Ago
Attribute.Simulate() now calculates the step value when playing in Editor
10 Years Ago
mining quarry yield increased re-enabled projectile dropping from corpses added megs semi auto pistol icon
10 Years Ago
-watching now comes from the head.
10 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
10 Years Ago
Added debug special move override Charged shot now flashes
10 Years Ago
Removed punch shot, replaced with force modifier and rock ball
10 Years Ago
Updated UnityVS (vs2015 compatible)
10 Years Ago
Fixed snow wetness
10 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
10 Years Ago
Fixed skin colour not changing properly in dev playermodel scene
10 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
10 Years Ago
Fixed building rotation not aligning to ground normal
10 Years Ago
Set Mavis geo to cast and recieve shadows.
10 Years Ago
Merge from cs:1003.
10 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
10 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
10 Years Ago
Toned down ambient setting
10 Years Ago
Fixed NRE on server shutdown
10 Years Ago
Added frontend light setups for celeb cams
10 Years Ago
Updated bloom and ambient occlusion
10 Years Ago
Merged
10 Years Ago
Hopefully fixed weapons not reloading proper
10 Years Ago
fixed water subversion issues , tweaked fog
10 Years Ago
Tweaked rain-induced fog
10 Years Ago
- Made enemies less chatty
10 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one