249,292 Commits over 3,959 Days - 2.62cph!

10 Years Ago
Updated Lion-El serve
10 Years Ago
AO & tiltshift tweaks.
10 Years Ago
NetworkEntity Dirty changes
10 Years Ago
Added multiplayer test
10 Years Ago
Fixed editor styles NRE
10 Years Ago
tweaked cloud city spaceship anim to not be as annoying.. Added court_intro_cam/s to cloud city and test court scenes with animations
10 Years Ago
Handling player death, respawning and ragdolling a lot better.
10 Years Ago
vegetable assets
10 Years Ago
Moved editor styles to seperate file
10 Years Ago
- Added MinimumInteractionDistance to SO, dealt with in GoToSmartObject for now. - Fixed Item.DestroyItem coroutine not firing properly because the item was inactive - Added Obstacle componenets to various view prefabs
10 Years Ago
RustEditor cleanup
10 Years Ago
added court_intro_cam with animations to wild west scene
10 Years Ago
- Missed some files
10 Years Ago
- Cleaning up Building a little - Added Rested Effect
10 Years Ago
:3
10 Years Ago
- Organising Scripts/AI/Common/Actions a bit - Re-wrote ConsumeItem to deal with consumable effects instead of firing a seperate Modify Attribute action with derived settings - Fixed some PlayerController selection/interaction issues
10 Years Ago
Removing old rim test material.
10 Years Ago
Char08 maya scene. Final with BS.
10 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour
10 Years Ago
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
10 Years Ago
Item Definition unit tests
10 Years Ago
Player is now network player
10 Years Ago
..
10 Years Ago
Character 08 assets so far. BS WIP. Sculpt final. Textures final.
10 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
10 Years Ago
rigged up the semi-auto pistol view model idle animation done
10 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
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10 Years Ago
Windows Build
10 Years Ago
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10 Years Ago
Player stuff
10 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
10 Years Ago
Moving testtools to the editor folder
10 Years Ago
SQLite bindings + unit tests
10 Years Ago
UnityTestTools
10 Years Ago
Added sqlite to native libraries
10 Years Ago
5.1.0f2
10 Years Ago
Compile fixes
10 Years Ago
Switch to built in analytics
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Sqlite
10 Years Ago
Sqlite
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Root dir
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build