225,586 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Fixed missing reference in procedural map scene
10 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
10 Years Ago
Added random grass patches in forests (this needs tweaking)
10 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
10 Years Ago
Added crafting queue to the HUD. Tweaked window display structure.
10 Years Ago
Added some more prefabs, did some prefab reordering
10 Years Ago
Merge from main for those missing meta files
10 Years Ago
Disabled dynamic batching (for now)
10 Years Ago
Added billboard test to tree_3_1
10 Years Ago
Made water always render before any other transparent objects
10 Years Ago
Compile to experimental folder for cleanliness Remove unused test scene Add missing meta files Update css map
10 Years Ago
Merge from main
10 Years Ago
Optimized billboard shader
10 Years Ago
Include missing grass shaders
10 Years Ago
Type 3 bushes for Andre
10 Years Ago
I like big butts, and these new bushes too.
10 Years Ago
Further updates for the crafting window.
10 Years Ago
Merge over tree billboard test texture
10 Years Ago
Tree billboard test
10 Years Ago
Merge from main
10 Years Ago
Added first draft of a custom tree billboard shader
10 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
10 Years Ago
10 Years Ago
tweaked some of the animations for the bone knife and waterpipe shotgun.
10 Years Ago
-finished the rocket launcher animations
10 Years Ago
Hiding player window.
10 Years Ago
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
10 Years Ago
Tweaked stuff, hoping it fixes broken grass
10 Years Ago
updated clothing parts source file
10 Years Ago
HTML UI can now steal keyboard input Console Commands can now have no arguments Console Commands throw warning on incompatible function bind Added HTML UI chat, removed old chat Console window swallows keys properly Show cursor when console window visible Chat history Fixed triple headed bear in menu Fixed belt activating when typing in chat Fixed server browser error when listing servers with no tags
10 Years Ago
Updated procedural terrain test scene
10 Years Ago
Added forest type 3 resource prefabs
10 Years Ago
Moved old trees to legacy folder
10 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
10 Years Ago
Added normals to grass meshes (set to terrain normal)
10 Years Ago
HTML menu scene didn't save
10 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
10 Years Ago
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
10 Years Ago
Don't show servers with coloured names Don't show servers with stupid and doubled up characters in their names Don't show servers with obviously faked player counts
10 Years Ago
Ignoring files Attempt to fix compability with unity 4.5
10 Years Ago
Fishing rod view model/world view model and LODs.
10 Years Ago
Fixed awesome server memory leak
10 Years Ago
Merge from main
10 Years Ago
Added player equip slots
10 Years Ago
Fixed invalid blueprints getting through, causing havok
10 Years Ago
Fixed server NRE
10 Years Ago
Fixed protocol version not being set properly
10 Years Ago
Resists and weight bar added
10 Years Ago
some animations for the rocket launcher.
10 Years Ago
Fixed torch prefab Amplify Motion Object script reference