249,209 Commits over 3,959 Days - 2.62cph!

10 Years Ago
Attachment points for HumanMale
10 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
10 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
10 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
10 Years Ago
Updated character select and in game celeb cam positions to take rotation from prefabs
10 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
10 Years Ago
Fixed that some building block conditional model renderers were disabled
10 Years Ago
Post merge tweaks
10 Years Ago
Berry/Stick/Log art
10 Years Ago
- Improvements to item view handling in BeforeEditor - Added some basic art for wood/stick/berries items - Resource now creates Interactions before passing them to its sibling SO. This is hacky for now, but it works - Added Scripts/Utility/ItemSpawnTester
10 Years Ago
Post merge tweaks
10 Years Ago
Merging water2 branch
10 Years Ago
Updated my sync scripts
10 Years Ago
pre-merge cleanup 1
10 Years Ago
added 3rd person animation for when the player is on fire.
10 Years Ago
Merge from main
10 Years Ago
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections Added edit-mode placeholder water material; updated water prefab Added quality modes affecting mesh and ocean shader lods Final tweaks in terrain shader water interaction before merging
10 Years Ago
changed FOV on camera select cam
10 Years Ago
Updated character select prefabs
10 Years Ago
RPC + networking quality hacks.
10 Years Ago
ItemComponetSettings creation first pass
10 Years Ago
Updated anim controller - Igor / LionEL Targets build error fixed on Xbox Added new platforms to Court Shader
10 Years Ago
pistol and all the files!
10 Years Ago
addded work files to deuce art
10 Years Ago
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
10 Years Ago
Fixed move back to catcher
10 Years Ago
entity pie menu ordered properly drinking direct from catcher
10 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
10 Years Ago
missed
10 Years Ago
Water Catcher loot panel wip
10 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
10 Years Ago
Updated building block prefabs to use draw call batching
bot
10 Years Ago
OSX Build 775
10 Years Ago
Added AssetPool Improved draw call batching
10 Years Ago
Added Lion-El run anims & clips
10 Years Ago
Re-exported Lion-El anims & character with updated rig
10 Years Ago
updated Lion-El anims & rig
10 Years Ago
- Item Refactor - ItemSettings, Item and ItemView no longer abstract - Added ItemComponent - Resource renamed to CraftingMaterial - Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from) - Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent - Added Editor tabs for different ItemComponents
bot
10 Years Ago
VPK Build 476
bot
10 Years Ago
Linux Build 638
bot
10 Years Ago
LinuxDS Build 647
bot
10 Years Ago
Windows Build 551
10 Years Ago
* Possibly fixed a physics crash * Fixed glass PHX panels igniting when shot * Fixed a PHX material (zc_tube.vmt) having bad symbols * Fixed models/noesis/donut.mdl erroring to console when spawned
10 Years Ago
Drop into item contents
10 Years Ago
Added anim randomizer
10 Years Ago
Fix ZoneEditor not persisting the correct Biome enum
10 Years Ago
Selected item HUD cleanups
10 Years Ago
updating Lion-El run maya files
10 Years Ago
Cleanup
10 Years Ago
added water ripples to swamp scene, tweaked anim play speed