249,212 Commits over 3,959 Days - 2.62cph!

10 Years Ago
RPC fixes
10 Years Ago
Tweaks
10 Years Ago
- Unit+Attachments improvements. Now firing Animator.SetBool() for each AttachmentPoint when Attaching/Detaching Items - Added Human CarryingRShoulder anim, updated controlls with new layers + masks for each arm and params for carrying
10 Years Ago
RShoulder carrying anim
10 Years Ago
merge from main
10 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
10 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
10 Years Ago
Rig tweaks
10 Years Ago
- Moved Human+Equipment logic and attachment handling to Unit+Attachments - PickupItem now calls AttachItem - Added Head attachment point to Human rig
10 Years Ago
merge from main
10 Years Ago
compile fixes
10 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
10 Years Ago
- Renamed Equipment ItemComponent to Equippable - Added Position and Rotation Offset for items when IsCarryable - AttachmentPoint improvements - Fixed NRE when SO vicinity radius is 0 - Updated HumanMale assets
10 Years Ago
- client stuff needed. - connection stuff needed. - after that all gravy.
10 Years Ago
Water bottle - start with some water
10 Years Ago
- Speech stuff
10 Years Ago
Bundle loadtime test
10 Years Ago
More building optimizations
10 Years Ago
Added special move state to Mavis & TENNS char select controller, updated special move positions
10 Years Ago
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
10 Years Ago
Fixed shadow bug introduced by water2 Added small opt to update border mesh only on snap motion Ocean material visibility tweak
10 Years Ago
mining quarry icon update
10 Years Ago
merge from main
10 Years Ago
quarry saves/loads properly Updated lowgrade fuel to use less cloth added icons for survey charge and mining quarry
10 Years Ago
Fixed infinite ammo
10 Years Ago
Updated FOV
10 Years Ago
Edited in-game win/lose cams
10 Years Ago
updated human male assets
10 Years Ago
human male idle anim
10 Years Ago
attachment pivot tweaks and updated cat rig preset with attachments included
10 Years Ago
Updated shadervariants Fixed save compatibility issues
10 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
10 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
10 Years Ago
Updated Elvis & Igor in-game cam positions
10 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
10 Years Ago
Item containers can restrict to single item type
10 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
10 Years Ago
adjusted character select prefabs for frontend
10 Years Ago
Added special move to controller
10 Years Ago
Fixed fps.limit being stomped
10 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
10 Years Ago
Added effects to scene
10 Years Ago
FOR FUCK SAKE glue impact colour
10 Years Ago
added Dylans new effects to swamp court scene, added new surface tension to scene
10 Years Ago
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10 Years Ago
Added extra win / lose placement nodes Updated character select prefabs
10 Years Ago
merge from main
10 Years Ago
Added resourceDepositManager to randomly generate resource deposits on the map survey charge spawns a visible resource shower when a deposit is found mining quarry now latches onto resource deposit to extract minerals
10 Years Ago
Version 5.1.0f3
10 Years Ago
Fixed NREs in dump