248,730 Commits over 3,959 Days - 2.62cph!

10 Years Ago
backup
10 Years Ago
Anims and some other stuff. Trying to get back to normalish.
10 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Player refactoring
10 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
10 Years Ago
BeforeEditor fixes and resharper settings update
10 Years Ago
Reduced min play speed
10 Years Ago
Trigger NREs
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
10 Years Ago
added new trees to unity scene, creating buildings in max
10 Years Ago
Fixed language selector
10 Years Ago
More debug info on startup (for support)
10 Years Ago
Reverted some accidental ThirdParty script changes
10 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
10 Years Ago
Updated resharper settings to ignore third party
10 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick
10 Years Ago
Running Hits for Igor - Updated controller, shot selector, config table
10 Years Ago
Code consistency 1
10 Years Ago
-merged with main for resharper settings
10 Years Ago
Don't init itemmanger twice in editor
10 Years Ago
ignore.conf
10 Years Ago
Added terrain renderer toggle to dev menu
10 Years Ago
Code consistency
10 Years Ago
Resharper settings file
10 Years Ago
Merge from ZoneResources
10 Years Ago
Editor refactors
10 Years Ago
Missed a thing
10 Years Ago
Merge from main, again.
10 Years Ago
Load shadervariants from the bundle
10 Years Ago
layer fixes
10 Years Ago
Exposing Agent Needs and Attribute lists Tweaking Unit Selection a bit Updated UnitDebug scripts
10 Years Ago
-little helper class for the editor -a very generic attempt at making an harvesting action. It's possibly not the right way, but at least that way people can point, laugh, and explain :D -readded biome to greebox -possibly hopefully fixed my VS going mad all the time.
10 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
10 Years Ago
FOR FUCK SAKE try to fix player material crash problem
10 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
10 Years Ago
Uploading terrain blend inspector fix for Diogo
10 Years Ago
Added additive HDR shader to shader variants
10 Years Ago
- Area0
10 Years Ago
Fixed footstep references
10 Years Ago
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
10 Years Ago
FOR FUCK SAKE player ship textures
10 Years Ago
animations and some code to handle climbing a ladder
10 Years Ago
Fixed loading screen changing colour
10 Years Ago
EAC logging
10 Years Ago
forgot the prefab dayum :P
10 Years Ago
fixed a pivot oversight