248,584 Commits over 3,928 Days - 2.64cph!
Cleanup & rock textures that don't repeat so terribly much.
server.ip should work again
Added damped spring class.
Metabolism rate hotfix (servers need to restart)
Removed unused wetness nomal map
fixed minor bug with the spear idle animation
Generated lootspawn recepies
▍▇▆▆▅▆ ▍▊▌▋▄ ▋▉▅ ▉▇▄▉▍▆ █▄▄▋▅▇▍▆▄▆ ( ▇▆▌▆▊ / ▉▇▆▍ / ▌▍▌▅ )
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Added TENN forehand & backhand dive anims
Removed smoothness workaround from water shader (no longer required)
Scene & missing paint icons.
Removed directional light from reflection probe bake
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Fixed block.halfheight metal health
Fixed door metal health
Fixed not being able to connect to server after a failed join attempt
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision
Fixed PhysicsCollide for vehicles not being triggered without a driver
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
added test_court max, to test gameplay modes on, working on test court texturing
Updated water to latest version
Server: Create a net_env if none exists (after loading a save)
Bandwidth graph is functional again.
FOR FUCK SAKE monster test level