248,584 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Cliff prefabs.
10 Years Ago
Leftover files.
10 Years Ago
Cleanup & rock textures that don't repeat so terribly much.
10 Years Ago
Env prefabs
10 Years Ago
server.ip should work again
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Server IP binding
10 Years Ago
NRE fixes
10 Years Ago
Added damped spring class.
10 Years Ago
EAC hashtool fixes
10 Years Ago
Metabolism rate hotfix (servers need to restart)
10 Years Ago
Removed unused wetness nomal map
10 Years Ago
Setup for Diogo
10 Years Ago
fixed minor bug with the spear idle animation
10 Years Ago
Missing keywords
10 Years Ago
New hashtool config
10 Years Ago
Generated lootspawn recepies
10 Years Ago
Cleanup.
10 Years Ago
Rock stuff.
10 Years Ago
▍▇▆▆▅▆ ▍▊▌▋▄ ▋▉▅ ▉▇▄▉▍▆ █▄▄▋▅▇▍▆▄▆ ( ▇▆▌▆▊ / ▉▇▆▍ / ▌▍▌▅ )
10 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Connection retry etc
10 Years Ago
redid eoka animations so it works like the legacy eoka added new sounds and special fx for eoka eoka sounds like some japanese food.
10 Years Ago
Added TENN forehand & backhand dive anims
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Scene & missing paint icons.
10 Years Ago
Mats & metas.
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
10 Years Ago
Player shit, Going home.
10 Years Ago
Fixed block.halfheight metal health Fixed door metal health
10 Years Ago
Fixed not being able to connect to server after a failed join attempt
bot
10 Years Ago
Linux Build 519
bot
10 Years Ago
LinuxDS Build 304
bot
10 Years Ago
OSX Build 352
bot
10 Years Ago
Windows Build 290
10 Years Ago
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision Fixed PhysicsCollide for vehicles not being triggered without a driver
10 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
10 Years Ago
added test_court max, to test gameplay modes on, working on test court texturing
10 Years Ago
Updated water to latest version
10 Years Ago
Server: Create a net_env if none exists (after loading a save)
10 Years Ago
Bandwidth graph is functional again.
10 Years Ago
FOR FUCK SAKE monster test level