248,584 Commits over 3,928 Days - 2.64cph!
- Added skill description text for the current skills
- Loads more skill UI work
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
Added hide boots/pants/poncho/vest
Resized some oversized textures
Fixed EAC error when disconnecting before auth
Fixed radiation overlay
Re-enabled metabolism
Subtracted changeset 5907 (wrong branch)
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
Allowed water decor rocks to spawn in riverbeds
Added clutter rocks to riverbeds and roads
Removed debug output from procedural river component
Renamed water topology type to ocean (water is now ocean, river and shore combined)
Added procedural river component (traces non-zero-level rivers down mountains, WIP)
Added river topology type
Games now work when running in the same process again.
Re-implemented pausing, resuming and resetting for games running in a separate process.
removed meshes materials folder
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
Tweaked dune and lake noise
Reduced terrain edge padding
[zombies] items disappear after awhile
Fixed admins not really being set as admins
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
Allow developers to go third person too
report protocol++
Floor decal fix, making them darker in unity is a quick fix for now.
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Increased arrow speed, made it shitter against buildings (!)
Fixed metal halfheight block being 4 meters offset
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
Changing D3D9 fullscreen mode to "exclusive mode" by request
Fixed NRE in OnProjectileAttack
Added wetness layer to standard shader
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Sandboxed games now work in the 3D Arcade unity project.
Started work on IK solution to adjust hit height
- Skill/tree system rework + UI part 3
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fix compile error and reapply footstep updates
foundation, floor, roof, walls, stairs - metal tier