248,584 Commits over 3,928 Days - 2.64cph!

10 Years Ago
- Added skill description text for the current skills - Loads more skill UI work
10 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
10 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
10 Years Ago
Item cost balances
10 Years Ago
Fixed EAC error when disconnecting before auth
10 Years Ago
Fixed radiation overlay Re-enabled metabolism
10 Years Ago
Merge from main
10 Years Ago
Subtracted changeset 5907 (wrong branch)
10 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
10 Years Ago
Allowed water decor rocks to spawn in riverbeds Added clutter rocks to riverbeds and roads Removed debug output from procedural river component Renamed water topology type to ocean (water is now ocean, river and shore combined)
10 Years Ago
Fixed EAC not loading
10 Years Ago
Added procedural river component (traces non-zero-level rivers down mountains, WIP) Added river topology type
10 Years Ago
Games now work when running in the same process again.
10 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
10 Years Ago
removed meshes materials folder
10 Years Ago
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
10 Years Ago
added temple max
10 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
Fixed admins not really being set as admins
10 Years Ago
Updated bootstrap
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Network fixes
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
Buncha rocks & cliffs.
bot
10 Years Ago
OSX Build
10 Years Ago
Tweaks to sounds
10 Years Ago
Allow developers to go third person too report protocol++
10 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
10 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
10 Years Ago
Increased arrow speed, made it shitter against buildings (!)
10 Years Ago
Fixed metal halfheight block being 4 meters offset
10 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
10 Years Ago
made repair bench work
10 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
10 Years Ago
Fixed NRE in OnProjectileAttack
10 Years Ago
Added wetness layer to standard shader
10 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
10 Years Ago
Going Home
10 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
10 Years Ago
Started work on IK solution to adjust hit height
10 Years Ago
- Skill/tree system rework + UI part 3
10 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
foundation, floor, roof, walls, stairs - metal tier