248,556 Commits over 3,928 Days - 2.64cph!
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
placement guide materials
Time of Day update to latest
Tweaked some terrain atlas related texture import settings
Updated amplify color
- Player's projectiles now travel using the player ship's floor alignment at time of firing, so you can shoot up/down ramps etc without projectiles checking the floor mesh
- BaseMovement now caches the floor normal of the floor poly it's above
- BaseMovement can now align it's owning BaseEntity to it's current floor mesh normal
- CreateLevel now combines any individual Floor meshes into one collision mesh dynamically at runtime
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Updated rustbuilder for u5rc1
Undoing name conflict deletes
Lantern check
Lantern uses fuel
nameconflict files - I may have broke something
Building parts names, icons
Fingered audioclips
Tweaked colormap (clientside)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Protocol++ (network + save)
Made roadside spawning generic
Added more randomized bushes to the roadside
Added noise to path width
Made bridge cost independent of slope
Various terrain material tweaks and cleanup.
Fixed bow
Fixed picking up
Game scene list update and game manager loading tweak
Some SceneCreationWizard updates, added import settings check for splatmaps
[zombies] soldiers briefly turn to investigate gunshots they hear
added 4 different LOD versions of the horse. some skin tweaking.
[zombies] sight cone depth changed
[zombies] refactored survivors/enemies/zombies into separate classes
less doom-like bob
less sprint penalty now lasts 75% of attack speed instead of 100% for melee
[zombies] sight cone no longer bobs while moving
Removed temprary dev script
First working version of Terrain-Mesh blending shader
Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one
Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future
Excluded forward render path in all terrain related shaders
Switched legacy terrain splat control maps to linear sampling
Added terrain-mesh blend test scene and some temporary assets
Fixed Color Texture having no effect in legacy terrain shader (@Petur)
- More level chunk experementation
Added some coordinate noise before sampling the composite noise in the heightmap generation