248,549 Commits over 3,928 Days - 2.64cph!
Fixed exception during peripheral communication between app domains.
More stack trace filtering fixes.
- Camera tweak
- Added walls to test level
[zombies] soldiers have a sight cone
Fixed exception stack traces being incomplete.
Updated textures and model (corrugated skin)
- Changed default floor-fly height from 5 to 30
- Added a super-crap floor placeholder mesh that causes headaches
- Trying out a really rough level idea
Removed audio listener, fixed transition
Player spawn and position sync correct again. Lerping.
- Deleted old, unused scenes
Merge to main from object pooling branch
improved the spear running animation so it looks more natural and the spear is pointing forward
Touched up the LootSpawn properties
remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
tweaked the animation playback speeds for the boar / bear
- Moved more stuff to object pools
quick fixes for corrugated skin
Incredibly exciting options menu stuff.
harvested player corpses once again spew loot
- Player's main weapon projectiles and explosions are now pooled.
Branching to switch stuff over to the object pooler because I'm probably gonna break stuff.
Updates to TENN-15 maya rig & animation source files
Going home. Basic player tests.
- Basic implementation of object pool and pool users
Fixed implementation / provider object instantiation.
Added recycle script to explosion prefab
Marmoset temp fix for RC1
Started moving effects to use the effects manager
Fixed BadImageFormatException when loading game packages.
Updated splat override to 5 map configuration
Merging changes from stable
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
Fixed timed explosive not blowing player
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
Building skin metal tier1 meshes/textures/materials/prefabs
Updating stable branch to latest
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.