248,549 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed exception during peripheral communication between app domains.
10 Years Ago
More stack trace filtering fixes.
10 Years Ago
- Camera tweak - Added walls to test level
10 Years Ago
[zombies] soldiers have a sight cone
10 Years Ago
Fixed exception stack traces being incomplete.
10 Years Ago
Updated textures and model (corrugated skin)
10 Years Ago
Atlas 4 files.
10 Years Ago
- Changed default floor-fly height from 5 to 30 - Added a super-crap floor placeholder mesh that causes headaches - Trying out a really rough level idea
10 Years Ago
Removed audio listener, fixed transition
10 Years Ago
Player spawn and position sync correct again. Lerping.
10 Years Ago
Missing behaviour fixes
10 Years Ago
Clothing setup
10 Years Ago
- Deleted old, unused scenes
10 Years Ago
Merge to main from object pooling branch
10 Years Ago
improved the spear running animation so it looks more natural and the spear is pointing forward
10 Years Ago
- More pooling
10 Years Ago
Restored ItemDef tasks
10 Years Ago
Touched up the LootSpawn properties
10 Years Ago
Ore fixes
10 Years Ago
remaininworld, stick probability now handled by projectile instead of ammo item damage types defined by projectile instead of weapon projectile velocity defined by weapon instead of item
10 Years Ago
tweaked the animation playback speeds for the boar / bear
10 Years Ago
- Moved more stuff to object pools
10 Years Ago
quick fixes for corrugated skin
10 Years Ago
Incredibly exciting options menu stuff.
10 Years Ago
WIP
10 Years Ago
wip
10 Years Ago
harvested player corpses once again spew loot
10 Years Ago
Player Changes
10 Years Ago
- Player's main weapon projectiles and explosions are now pooled.
10 Years Ago
Branching to switch stuff over to the object pooler because I'm probably gonna break stuff.
10 Years Ago
Backup
10 Years Ago
Updates to TENN-15 maya rig & animation source files
10 Years Ago
Going home. Basic player tests.
10 Years Ago
- Basic implementation of object pool and pool users
10 Years Ago
Fixed implementation / provider object instantiation.
10 Years Ago
Added recycle script to explosion prefab
10 Years Ago
Marmoset temp fix for RC1
10 Years Ago
less verbose naming
10 Years Ago
developer godmode toggle
10 Years Ago
Started moving effects to use the effects manager
10 Years Ago
Fixed BadImageFormatException when loading game packages.
10 Years Ago
Updated splat override to 5 map configuration
10 Years Ago
Merging changes from stable
10 Years Ago
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
10 Years Ago
balance changes
10 Years Ago
Fixed timed explosive not blowing player
10 Years Ago
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
10 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
10 Years Ago
Updating stable branch to latest
10 Years Ago
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.