248,559 Commits over 3,928 Days - 2.64cph!
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
Fixed SceneToPrefab not removing itself after overriding the prefab
First pass at snow and wood footsteps
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
bugfix for harvesting corpses
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
Updated TENN-15 prefab / controller
added a blend to the dryfire animation so it doesn't snap noticably
less fov on revolver fire
- LauncherBase now correctly sets it's default fire direction to transform.forward if nothing else is specified
- More 1-2 playing
added a 'dryfire' trigger to the firearms
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
Footsteps WIP / Ambience tweaks
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
Games load in their own AppDomain, and can be properly unloaded.
Merging reloading into main
network protocol++
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
- Spawners can now be limited to X number of spawn cycles
- Projectiles now follow the floor
- More 3d level tests in 1-2
fixed some missing references (causing invisible viewmodels)
morphs for head3 for alex to check out
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
Fixed bug when selecting which channel a sound should be played on.
fixed weird spear animations
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
- Trying out some setpieces in 1-2
Merge branch 'master' into sandboxing
Fixed sound stop event deserialization.
Fix for player corpse not being harvestable
balance for animal corpse contents
Updated source & game assets for TENN-15 & locomotive animations ( fresh hierarchy)
Fixed some snowy forest bushes spawning on non-snow
Unified some painful to maintain duplicate rock prefabs (long overdue)
Fixed transformation frames not being popped automatically.