248,580 Commits over 3,928 Days - 2.64cph!
Foundation step block changed to stilt type models
Fixed position issues with 3rd person weapons
Check before adding position update
Foundation mesh on stilts first pass, triangles to come
Added `Palette.Add(rgb)` as a shorthand for `Palette.Add(rgb, rgb, rgb, rgb)`.
Added `Vector2f.Rotate(radians)` and `Vector2f.Rotate(axis, radians)`.
Fixed server info modal closing
More profiling
Fixed bushes being bulletproof
Changed how entity position/updates are networked for performance
Fixed loading screen not showing connection progress
Fixed SingleGameTest after having accidentally committed something.
Trimmed off blend to run intro
added wild_west_scifi_elements
uploading source files for ak
Texture tweaks and additions to Toolbag scene. Racket and blendshapes added to Maya scene. Ref movies for racket anims.
Torch sounds & fixed torch double attack/strike
added sleeping sounds for all of the animals
added sleeping functionality for all of the animals
fixed lock/unlock colors being the wrong way around on the keypad
backing up source files so far for bld log set
[block_party] changed screenshake so shakes dont cancel eachother out
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
Animal AI no longer uses Behave.
Cleaned up profiler samples.
Fixed "server is closing" error
Reorganized animal decision making.
Animals now better at hitting moving targets.
Updated shot table and controller to match new anims
Server log now shows reason for disconnect
Fixed bug in AIObstacle
Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
Fixed large woodbox slot count
Fixed ore resource counts
Fixed chick cluck volume
Fixed flesh attack volume
AnimalAnimation distance scaling
keypad lock status visiblity increased
Checking in the metal and basic brick buildings - LODs and COL meshes done.
Checking in the brick and metal frame building max files.
Tweaked water fog multiplier
some texture polish for log wood set
Updates to Ape source anims
Tweaked sky parameters to look better with per-pixel fog
Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way)
Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
Patched in per-pixel fog color proof of concept