193,494 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
1 Year Ago
player update. holdtype syringe override controller updated with latest idle pose
1 Year Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
1 Year Ago
Store Modal Overlay styling and animation, store header image
1 Year Ago
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1 Year Ago
player update. holdtype wire override controller updated with latest idle pose.
1 Year Ago
Fixed unnecesary nameplate vischecks when you're not in a team
1 Year Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
1 Year Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
1 Year Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
1 Year Ago
Hide screens if the player is not authed
1 Year Ago
merge from main
1 Year Ago
merge from tutorial_island
1 Year Ago
Merge from cinematic_tool_branch_swap
1 Year Ago
Re-enable copyLocalPlayer convar
1 Year Ago
Cleanup and merge conflict resolving
1 Year Ago
Merge from cinematic_tool_branch_swap
1 Year Ago
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
1 Year Ago
Protocol++
1 Year Ago
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1 Year Ago
Remove commented code
1 Year Ago
Merge store-ui -> main
1 Year Ago
Backups
1 Year Ago
NPC angry anim tweaks. Updated NPC seed number
1 Year Ago
Fix for more skinviewer skins that we're showing up in some situations
1 Year Ago
Fixed DLC store 2D icons
1 Year Ago
Fixed 3D pack icons not stretching anymore
1 Year Ago
Parent merge
1 Year Ago
Fixed invisible Tomaha in skin viewer when in-game
1 Year Ago
Merge from main
1 Year Ago
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
1 Year Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
1 Year Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
1 Year Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
1 Year Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
1 Year Ago
Less UI edge fade (skin viewer)
1 Year Ago
Merge main -> store-ui
1 Year Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
1 Year Ago
SkinViewer lighting polish
1 Year Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
1 Year Ago
Removed useless logs
1 Year Ago
Re-enabled pooling
1 Year Ago
Fixed NRE issues with boat vendor
1 Year Ago
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1 Year Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
1 Year Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
1 Year Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
1 Year Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
1 Year Ago
Flame jet iteration
1 Year Ago
tutorial end cinematic mixdown tweak