144,278 Commits over 4,413 Days - 1.36cph!

12 Months Ago
Merge from main
12 Months Ago
12 Months Ago
Merge from lr_deploy_speedup
12 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
12 Months Ago
Merge from main
12 Months Ago
Merge from tea_time
12 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
12 Months Ago
Merge from main
12 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
12 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
12 Months Ago
Some more rough wip changes, some cleanup and sever side validation
12 Months Ago
Climate & post for remaining biomes.
12 Months Ago
Item set view model anim updates and added missing .viewmodel content
12 Months Ago
Added and updated more floor wallpaper materials for testing
12 Months Ago
Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
1 Year Ago
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1 Year Ago
merge from vehicle_trigger_damage_fixes
1 Year Ago
missing prefab
1 Year Ago
Network flash effect Minor prefab changes
1 Year Ago
configured LootContainer damage for modular cars and bikes
1 Year Ago
tier 3 boat steering wheel blockout
1 Year Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
1 Year Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
1 Year Ago
Added a usable flash to the instant camera
Rin
1 Year Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
1 Year Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
1 Year Ago
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1 Year Ago
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1 Year Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_los_fix
1 Year Ago
Added new LOS check positions for floor frame and floor triangle frame
1 Year Ago
merge from main
1 Year Ago
merge from hbhf_adjustablerange
1 Year Ago
Code cleanup, formatting
1 Year Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
1 Year Ago
Male lods
1 Year Ago
Fixed techtree position of Handmade SMG after adding silencer
1 Year Ago
Merge from emoji_player_lookup_fix
1 Year Ago
Fixed a pointless player lookup in emoji ownership check
1 Year Ago
Merge from industrial_crafter_5_slot
1 Year Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
1 Year Ago
large sail blockout update
1 Year Ago
phrases
1 Year Ago
Rifle view model anim updates and added missing .viewmodel content
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)