193,508 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merge main -> store-ui
1 Year Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
1 Year Ago
SkinViewer lighting polish
1 Year Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
1 Year Ago
Removed useless logs
1 Year Ago
Re-enabled pooling
1 Year Ago
Fixed NRE issues with boat vendor
1 Year Ago
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1 Year Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
1 Year Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
1 Year Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
1 Year Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
1 Year Ago
Flame jet iteration
1 Year Ago
tutorial end cinematic mixdown tweak
1 Year Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
1 Year Ago
Fixed issues lignting with store when in-game
1 Year Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
1 Year Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
1 Year Ago
Finished harbor 1 dressing
1 Year Ago
Reserialized materials
1 Year Ago
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1 Year Ago
Fill items on the last row of the abyss pack
1 Year Ago
Close takeover screen when clicking anything off of it Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
1 Year Ago
Tweaks
1 Year Ago
Split items into two rows for lumberjack takeover
1 Year Ago
Fixes
1 Year Ago
Fix incorrect sizing of skin viewer on takeover screens
1 Year Ago
Finish hooking up modal details
1 Year Ago
tutorial end cinematic audio tweaks
1 Year Ago
Fixed station prefabs
1 Year Ago
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
1 Year Ago
Fill in the replaced item and breaks down into sections
1 Year Ago
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
1 Year Ago
Player preview no longer affected by sun/moon directional light
1 Year Ago
Baseline
1 Year Ago
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1 Year Ago
Fix item background color disappearing when closing the modal by pressing esc
1 Year Ago
Remove old modal, fix NRE Close modal when pressing esc Close modal when clicking outside of it
1 Year Ago
Add RevealTransitionOnEnable component for lewis
1 Year Ago
oilrig L3 texturing progress
1 Year Ago
Plastic ignore favorites.cfg
1 Year Ago
Item Store tweaks
1 Year Ago
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1 Year Ago
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1 Year Ago
Item Store changes, back button prefab update
1 Year Ago
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1 Year Ago
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1 Year Ago
Toggle the modal off by default
1 Year Ago
Re-design of the skin popover