198,943 Commits over 4,140 Days - 2.00cph!

1 Year Ago
minigun balance
1 Year Ago
More tweaks on the industrial combiner colliders
1 Year Ago
minigun progress display
1 Year Ago
Crane LODs and colliders Adjusted all crane prefabs
1 Year Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
1 Year Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
1 Year Ago
Fixed industrial combiner snapping and deployment issues
1 Year Ago
Merged main into io_entity_snapping/2
1 Year Ago
fixed weird viewmodel animations causing minigun to appear too high
1 Year Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
1 Year Ago
fix minigun offsets
1 Year Ago
Orbital strafe chance set to 60%
1 Year Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
1 Year Ago
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1 Year Ago
Missed files
1 Year Ago
Manifest
1 Year Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
1 Year Ago
Manifest
1 Year Ago
ForceLabel fixes
1 Year Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
1 Year Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
1 Year Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
1 Year Ago
merge from electricity_power_fixes/randswitch
1 Year Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
merge from Dragon_Rocket_Launcher_typos
1 Year Ago
merge from smallsign_stacking_fix
1 Year Ago
merge from workbench2_spraycan_oversized_collider
1 Year Ago
merge from Microphone_Stand_desc
1 Year Ago
merge from underwater_weaponracks
1 Year Ago
merge from CNY_Spear_typo
1 Year Ago
merge from electricty_power_fixes/ceilingligh
1 Year Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
1 Year Ago
Fixed stacking small sign exploit for reals this time
1 Year Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
1 Year Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
1 Year Ago
Fixed microphone stand typo +reload -> +attack2
1 Year Ago
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1 Year Ago
weapon racks can no longer be deployed underwater
1 Year Ago
Updated Dragon Rocket Launcher desc
1 Year Ago
Fixed typo on CNY spear
1 Year Ago
manifest
1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
Block mem_force_flush just in case Having this enabled in autoexec causes issues, so lets disallow servers to force it on players Minor code fixes Also fixed engine not being able to build with v142 toolset on Windows Rearrange addon file system, remove dead code More minor clean ups More addon file system clean ups & minor optimizations Add subscriptions as "Unknown Addon' while we fetch their details Let's see if anyone encounters this in relation to "my addons are missing" issue reported sporadically
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
merge from electricity_power_fixes/2/timer
1 Year Ago
merge from smartswitch_fix
1 Year Ago
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1 Year Ago
merge from save248
1 Year Ago
mossy rubble piles use material config instead of biome visuals