139,582 Commits over 4,352 Days - 1.34cph!

50 Days Ago
Merge from parent
50 Days Ago
Merge from naval_update
50 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
50 Days Ago
Merge from naval_missions
50 Days Ago
Merge from main
50 Days Ago
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50 Days Ago
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50 Days Ago
Update manifest (manifest)
50 Days Ago
Update manifest (prefabs)
50 Days Ago
merge from naval_update
50 Days Ago
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50 Days Ago
Optimise HasRequiredItem
50 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
50 Days Ago
Tweaked colliders on the small engine deployable prefab
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
Only show block and deployable limits if enabled and above a threshold.
50 Days Ago
NRE fix for construction with no deployable component (building blocks)
50 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
50 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
50 Days Ago
merge from main -> fix_manifest_errors
50 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
50 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
50 Days Ago
merge from artist_pack_dlc
50 Days Ago
Phrase update
50 Days Ago
Kill boat during load if it saved when sinking
50 Days Ago
merge from naval_update
50 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
50 Days Ago
Localized the boat building UI Disable tooltip when empty
50 Days Ago
fix ornate frame label placement
50 Days Ago
Bunch more wip/experiments
50 Days Ago
Paintable Reactive Target - Updated textures
50 Days Ago
merge from artist_pack_dlc
50 Days Ago
merge from naval_update
50 Days Ago
Fixed the microscopic ghost ship map markers
50 Days Ago
sulfur box append to adaptor allow collision group
50 Days Ago
ran manifest, icon manifest and localization
50 Days Ago
sulfur box prefab and item setup
50 Days Ago
sulfur box greybox
50 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
50 Days Ago
merge from naval_update
50 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
50 Days Ago
Updated skins
50 Days Ago
spinner_wheel standard material test - no painting
50 Days Ago
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50 Days Ago
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50 Days Ago
Paintball Gun - added ammo box
50 Days Ago
merge from artist_pack_dlc
50 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
50 Days Ago
Merge from parent