136,845 Commits over 4,444 Days - 1.28cph!

41 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
41 Days Ago
Debug command
41 Days Ago
Russian roulette prototype wip
41 Days Ago
- Show cue - Add line renderer to show where you're aiming
41 Days Ago
fake player improvements
41 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
41 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
41 Days Ago
penthouse decals cont
41 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
41 Days Ago
Delete old player textures
41 Days Ago
medium apartment collision
41 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
41 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
41 Days Ago
Updating female skinning and cloth sash
41 Days Ago
Quick refactor
41 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
41 Days Ago
41 Days Ago
merge from version_log_server
41 Days Ago
merge from traintunlightfixes
41 Days Ago
merge from cargoshipfixes
41 Days Ago
merge from terrain_lowering_nms_large_cave
41 Days Ago
deleted duplicated old reference prefabs
41 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
41 Days Ago
Deleted old hair assets Deleted old hair sets
41 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
41 Days Ago
merge from main
41 Days Ago
Penthouse apartment edge decals and remaining wall textures
41 Days Ago
Subtract navmesh subtraction
41 Days Ago
delete old materials
41 Days Ago
delete old head prefabs
41 Days Ago
Delete old player model fbx and prefab reference duplicates
41 Days Ago
Minor cleanups Check for empty strings when getting sound duration
41 Days Ago
Subtract bad merge
41 Days Ago
Manifest
41 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
41 Days Ago
delete debug player model prefabs, no longer needed
41 Days Ago
Delete old skinset assets
41 Days Ago
Codegen
41 Days Ago
Bunch of compile fixes
41 Days Ago
Merge from main
41 Days Ago
Merge from main
41 Days Ago
Can now walk around the pool table when mounted
41 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
41 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
41 Days Ago
Merge: from main
41 Days Ago
Merge from main
41 Days Ago
Sync pool mountable locations over the net
41 Days Ago
merge from mismatched_serialized_analyzer
41 Days Ago
analyzer optim, takes approx 40% the time it did before
41 Days Ago
Fixed texture artifacts on Male/N player seed