249,329 Commits over 3,959 Days - 2.62cph!

46 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
46 Days Ago
Parent merge
46 Days Ago
Codegen
46 Days Ago
Merge from main
46 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
46 Days Ago
Bail Model.Load early with error model for null or whitespace filename
46 Days Ago
Protobuf, codegen, manifest
46 Days Ago
Merge from ice_sculptures
46 Days Ago
Merge from scrap_exchange_dynamic_pricing
46 Days Ago
Merge from siege_weapons
46 Days Ago
BaseSculpture protobuf id 186 > 182
46 Days Ago
Merge from main
46 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
46 Days Ago
Merge from main
46 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
46 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
46 Days Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
46 Days Ago
Merge from main
46 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
46 Days Ago
Merge from main
46 Days Ago
Include System reference, fixes compile error
46 Days Ago
Clean out old textures
46 Days Ago
Merge from main
46 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
46 Days Ago
Some exceptions to help diagnose issue
46 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
46 Days Ago
more wip
46 Days Ago
Underwater visibility increase.
46 Days Ago
merge from queue_improvements
46 Days Ago
merge from analytics_rcon_improvements
46 Days Ago
Fix lock typo
46 Days Ago
Cleanup obstacle components
46 Days Ago
Fix compile errors on client
46 Days Ago
merge from analytics_identity_mgmt
46 Days Ago
Integrate heightfield building into the tile cache Refactor NavMesh class structure Improve navmesh initialization Remove dead code Fix tiny memory leak
46 Days Ago
Dropped gun test Cleanup
46 Days Ago
Cleaned up old tests
46 Days Ago
Added unloadweapons command
46 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
46 Days Ago
Fix validaiton error in old AO where we were writing normals when never bound Execute procedural layers ( managed hooks ) before threaded action to set up geometry, this fixes race condition in viewattributes from hooks Previously FrameAttributes/ViewAttributes were working to pass to the rest of the pipeline merely because of a race condition and would break down in low framerates and wouldn't actually pass changed view attributes to those partitions in the correct order ( https://i.imgur.com/fW4VPVJ.mp4 ), this does it properly
46 Days Ago
Remove legacy PackageFindResult Filter exclusive tags properly Find returns a property list Show property tags on browse pages
46 Days Ago
WIP
46 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
46 Days Ago
SimpleBuildingBlock upgrading wip
46 Days Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
46 Days Ago
Rename CNavMeshCachedData -> CNavMeshHeightFieldData
46 Days Ago
Fix wolves suddenly stoppinng when fleeing
46 Days Ago
More resilient native memory pooling
46 Days Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
47 Days Ago
Cleanup player tokens Remove unused find pages Add PackageTypeTagDefinition Add <Modal> component Add package type tag editor Expose property tags in the package editor