161,646 Commits over 2,771 Days - 2.43cph!

2 Months Ago
Working on various air/water stuff. Some refactoring
2 Months Ago
Replace the "Drowning" UI status with a "Low Oxygen" status, so the same warning can be used for low oxygen when not in water (inside a submarine etc). New O2 icon.
2 Months Ago
Only create reverb processor if there's baked reverb data
2 Months Ago
Add reverb node to mixgraph vmix
2 Months Ago
Initial oxygen work
2 Months Ago
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2 Months Ago
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2 Months Ago
USE_STEAMAUDIO for sbox
2 Months Ago
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2 Months Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
2 Months Ago
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
2 Months Ago
added bollard_bar and bollard_bar_connector to make bollard fences
2 Months Ago
Fixed progress bar notch colours
2 Months Ago
Updated greenlands with model material changes.
2 Months Ago
Fixed Move particle not working correctly, updated model textures and tool textures.
2 Months Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
2 Months Ago
Street Bin - added LODS and adjusted full bin variant Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
2 Months Ago
Fixed default env_cubemap_fog texture
2 Months Ago
Start of inner areas
2 Months Ago
Fix an issue with PathPlatformEntity.DoMove
2 Months Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
2 Months Ago
post box - slight tweak to mesh
2 Months Ago
Post Box - First pass of textured post box
2 Months Ago
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
2 Months Ago
Fixed movement marker color
2 Months Ago
Added additional TerrainFilter checks to icebergs
2 Months Ago
Added the Suicide Drone entity implementation and fixed some looping attack sounds
2 Months Ago
Desert camo netting generic texture set
2 Months Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
2 Months Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
2 Months Ago
Using KokkuGames/PostProcessing
2 Months Ago
Using KokkuGames/PostProcessing
2 Months Ago
Prefab updates to enable the small secondary moonpools
2 Months Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
2 Months Ago
Better secondary moonpool code
2 Months Ago
Item tooltips for resource entities once again show the remaining stock
2 Months Ago
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
2 Months Ago
Scene backup
2 Months Ago
Fixed speech bubbles overlapping, movement tweaks
2 Months Ago
Underwater lab min distance changes Reduced underwater lab count
2 Months Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
2 Months Ago
merge from SubmarineSeptember
2 Months Ago
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2 Months Ago
Rebuild faceposer for the steam version
2 Months Ago
Merge from main/Underwater_labs_September
2 Months Ago
Merge from main/underwater_lab_45_degree_corner_fix
2 Months Ago
AI can now listen for player movement and at varying volumes.