221,907 Commits over 3,653 Days - 2.53cph!

43 Days Ago
Target value simplification
43 Days Ago
43 Days Ago
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43 Days Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
43 Days Ago
Piston texturing Merge branch 'main' of sbox-industrial-platformer
44 Days Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
44 Days Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
44 Days Ago
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44 Days Ago
Variable rocket aimcone now placed in a varied range
44 Days Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
44 Days Ago
Mirror [GraphInput] parameters in sub-graphs
44 Days Ago
44 Days Ago
Added a chance that the heli will go to random map positions over cycling monuments
44 Days Ago
Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
44 Days Ago
Deploy timer
44 Days Ago
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44 Days Ago
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44 Days Ago
minigun prefabs wip
44 Days Ago
Fade in explanation
44 Days Ago
Fix game test
44 Days Ago
44 Days Ago
Expose some parameter definition helpers
44 Days Ago
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44 Days Ago
minigun prefabs wip
44 Days Ago
Fix unit tests
44 Days Ago
Convars
44 Days Ago
Api fixes
44 Days Ago
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44 Days Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
44 Days Ago
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44 Days Ago
IGraphInputAttribute to replace variable passing hack
44 Days Ago
44 Days Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
44 Days Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
44 Days Ago
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44 Days Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority
44 Days Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
44 Days Ago
Remove poolable
44 Days Ago
Remove some now unused client code. Increase the source timeout duration.
44 Days Ago
Applied the bulk of the changes from rework
44 Days Ago
Minigun folder setup wip
44 Days Ago
VersionUpgraderAttribute Upgrade parameter format, all tests pass
44 Days Ago
Remove save/load
44 Days Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
44 Days Ago
Limit networking. Enable debug rendering.
44 Days Ago
Test to ensure schema can be serialized
44 Days Ago
Re-organise launcher projects