143,035 Commits over 4,383 Days - 1.36cph!

46 Days Ago
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46 Days Ago
updated faberge egg H - added full rig - animated excavator
46 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
46 Days Ago
Add todo comments
46 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
46 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
46 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
46 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
46 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
46 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
46 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
46 Days Ago
Apartment complex b more damage progress
46 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
46 Days Ago
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46 Days Ago
Arctic hazmat skin pass
46 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
46 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
46 Days Ago
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46 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
46 Days Ago
Fix incorrect material in jacket (male and female)
46 Days Ago
Kitchen kit meshes and prefab update. Added WIP materials.
46 Days Ago
Merge from main
46 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
46 Days Ago
Merge from turret_paintball_fixes
46 Days Ago
Code review fixes
46 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
46 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
46 Days Ago
Merge from main
46 Days Ago
Scene stuff for Hannah
46 Days Ago
Merge from viewmodel_early_disable_fix
46 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
46 Days Ago
Fixed knights armour model bug
46 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
46 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
46 Days Ago
exported 3p raft paddle idle anims
46 Days Ago
fix wheel spinning properly in rivers
46 Days Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
46 Days Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
46 Days Ago
fix NRE equipping tank top
46 Days Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
46 Days Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
46 Days Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
46 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
46 Days Ago
progress on the damaged wing, vpaint
46 Days Ago
Merge from main
46 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
46 Days Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
46 Days Ago
Fix junkpiles spawning on sleeping bags
46 Days Ago
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46 Days Ago
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