223,142 Commits over 3,684 Days - 2.52cph!

49 Days Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
49 Days Ago
News feature Create news Don't cascade routeData, it causes a buttload of problems. Use the reflection hacks in BaseLayout instead. News editing, publishing News list Page views Hide editors until hover over Design tweaks
49 Days Ago
Baseline
49 Days Ago
Store cart styling updates
49 Days Ago
player update cassette recorder enitity updated
49 Days Ago
merge from main
49 Days Ago
ItemStore Tile styling
49 Days Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
49 Days Ago
ui: Add button to settings menu to open binds overlay
49 Days Ago
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
49 Days Ago
When cloning a GameObject, inherit name (unique) from source
49 Days Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
49 Days Ago
merge from vendor_ui_fixes
49 Days Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
49 Days Ago
Updated monument prefabs
49 Days Ago
player update. boombox animation set exported/set up in unity
49 Days Ago
Updated prefabs, removed placeholder models
49 Days Ago
Fixed compile error (my bad)
49 Days Ago
M4A1 texture update
49 Days Ago
Manifest, skins
49 Days Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
49 Days Ago
re-write header in flex, tile changes
49 Days Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
49 Days Ago
merge from vendor_ui_fixes
49 Days Ago
merge from swap_overlay_invalidslot_fix
49 Days Ago
merge from workshoplightfix
49 Days Ago
merge from AutoTurretQueueFix
49 Days Ago
Leaderboard backup, run #9916
49 Days Ago
Merge from tutorial_island
49 Days Ago
Remove some debugging
49 Days Ago
Possibly fixed respawn help text staying active too long
49 Days Ago
Unity upgrade Reset flex transition state sooner so it shouldn't interfere with other scripts Handle min/max size in flex text, fixes weird layout issues on text when the size is clamped Cleanup ds_store files
49 Days Ago
▌▅▅▍▍ ▋▌▅▄▆ █▆▆█ ▆▋ ▆▋█▇ ▍▇▊▇▌ ▉█▍ ▇▅▇▄▋▍▅▌ ▌██▍▍▄
49 Days Ago
Rework tutorial item allowance enums to allow a separate step for unlocking the hammer Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
49 Days Ago
▌▉▋▉ ▄▍▍▅▋▉ ▍▊▌▇▌▉ █▉█▉
49 Days Ago
Cluster handlers are now removed on close of marketplace dialog
49 Days Ago
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
49 Days Ago
Disable Help menu option in main menu, unfinished/might not get finished
49 Days Ago
Merge from tutorial_island
49 Days Ago
Fixed MissionObejctive typo preventing obejctives from completing
49 Days Ago
merge from main
49 Days Ago
Merge from tutorial_island
49 Days Ago
Build compile fix (hopefully!)
49 Days Ago
Catch MissionObjective.IsStarted NRE's
49 Days Ago
Merge from tutorial_island
49 Days Ago
Compile fixes
49 Days Ago
more artdev updates Made block_layout less segmented, better grouped per chunk moved full block_layout map into art dev stage so I can focus on lookdev made plaster_j1 render backfaces so I can make torn wallpaper segments
49 Days Ago
Merge from main
49 Days Ago
Manifest
49 Days Ago
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other FIxed island positions not recyling