249,339 Commits over 3,959 Days - 2.62cph!

46 Days Ago
Remove legacy PackageFindResult Filter exclusive tags properly Find returns a property list Show property tags on browse pages
46 Days Ago
WIP
47 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
47 Days Ago
SimpleBuildingBlock upgrading wip
47 Days Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
47 Days Ago
Rename CNavMeshCachedData -> CNavMeshHeightFieldData
47 Days Ago
Fix wolves suddenly stoppinng when fleeing
47 Days Ago
More resilient native memory pooling
47 Days Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
47 Days Ago
Cleanup player tokens Remove unused find pages Add PackageTypeTagDefinition Add <Modal> component Add package type tag editor Expose property tags in the package editor
47 Days Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
47 Days Ago
Mere from peacekeeper_turret_hostile_warning_ui
47 Days Ago
47 Days Ago
Merge from main
47 Days Ago
Double the warning radius, only show turret marker if hostile.
47 Days Ago
Remove unused table Cleanup old game sessions Fix session update logic Fix first login metric
47 Days Ago
Leaderboard backup, run #15629
47 Days Ago
Simplify mirror component, use fixed render target size to show that we can
47 Days Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
47 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
47 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
47 Days Ago
Stop "active sound handle count" spam
47 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
47 Days Ago
merge from qol_variable_zoom_scope -> main
47 Days Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
47 Days Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
47 Days Ago
merge from main -> aux3
47 Days Ago
merge from qol_variable_zoom_scope -> main
47 Days Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
47 Days Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
47 Days Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
47 Days Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
47 Days Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
47 Days Ago
Fixed T1 shell ejection not working.
47 Days Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
47 Days Ago
Leaderboard backup, run #15620
47 Days Ago
Leaderboard backup, run #15619
47 Days Ago
Speed up stats/batch
47 Days Ago
Removed debug
47 Days Ago
Removed old commented-out code
47 Days Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
47 Days Ago
Fix error when total/facet not requested !
47 Days Ago
Split the find query
48 Days Ago
REVERT REVERT REVERT
48 Days Ago
Cache testing
48 Days Ago
Fixed ore tests following the recent hot spot changes
48 Days Ago
Ores test compile fix
48 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
48 Days Ago
merge from main
48 Days Ago
Make navmesh generator pools static Pool memory for native tile heightfields