193,460 Commits over 4,079 Days - 1.98cph!

48 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
48 Days Ago
merge from fix_premium_modal_typo -> main
48 Days Ago
Update phrases
48 Days Ago
Fix typo in the premium modal
48 Days Ago
merge from workshop_qol #116942 compound bow fixes
48 Days Ago
reverted, should be on a branch
48 Days Ago
merge from workshop_qol #116942 compound bow fixes
48 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
48 Days Ago
merge from fix_item_ownership_halloween -> main
48 Days Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
48 Days Ago
Parent merge
48 Days Ago
Merge from main
48 Days Ago
Desal Update
48 Days Ago
merge from fix_premium_lock_favorite -> main
48 Days Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
48 Days Ago
merge from fix_show_premium_label -> main
48 Days Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
48 Days Ago
Merge from parent
48 Days Ago
Fix arrow effects not turning back on after network load
48 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
48 Days Ago
jungle security gate
48 Days Ago
Merge from main
48 Days Ago
Merge from blowpipe
48 Days Ago
Manifest
48 Days Ago
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48 Days Ago
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48 Days Ago
Merge from main
48 Days Ago
merge from fix_item_ownership_filtering -> main
48 Days Ago
merge from copy_paste_clientside_fixes -> main
48 Days Ago
merge from fix_typecache_generic_name -> main
48 Days Ago
merge from persist_teas -> softcore_update
48 Days Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
48 Days Ago
Merge from blowpipe
48 Days Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
48 Days Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
48 Days Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
48 Days Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
48 Days Ago
Fixed killfeed names regression
48 Days Ago
Fixed killfeed names regression
48 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
48 Days Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
48 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
48 Days Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
48 Days Ago
updated override controllers
48 Days Ago
Default modifier counts for when no limits are specified.
48 Days Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
48 Days Ago
set up sound anim events for various weapons
48 Days Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
48 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
48 Days Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.