124,931 Commits over 4,171 Days - 1.25cph!

51 Days Ago
Merge from waterpump_occlusion_fix
51 Days Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
51 Days Ago
Smart mode sorting (mode priority first then players)
51 Days Ago
Sorting via mode
51 Days Ago
enabled batched projectiles by default
51 Days Ago
Merge from main
51 Days Ago
Swap to buffer list as its faster
51 Days Ago
Bake mode into server info instead of ui entries
51 Days Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
51 Days Ago
Merge from main
51 Days Ago
WIP work to speed up culling (AVX fix)
51 Days Ago
Display proper mode in server entries
51 Days Ago
Merge from tugboat_toot 🎺
51 Days Ago
Adjuested LOD distances on floating walkways
51 Days Ago
Restore changes and fix compile errors
51 Days Ago
Foliage assets rebake
51 Days Ago
- Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets. - Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package. - Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
51 Days Ago
Added the Rust Render Pipeline package back to the project
51 Days Ago
Reducing tricount of some floating walkway LOD0s
51 Days Ago
Merge from main
51 Days Ago
Removing Rust Render Pipeline package so it can be renamed
51 Days Ago
Merge from compass
51 Days Ago
Merge from main
51 Days Ago
Setup for weapon rack
51 Days Ago
Individual trigger re-parenting test.
51 Days Ago
Testing out drawing on the in-game map, only has basic functionality right now
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
Merge from hardcore_refresh
52 Days Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
52 Days Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
52 Days Ago
Fix compile error from monument scene being deleted
52 Days Ago
Featured skin tile tweaks
52 Days Ago
Cleaned up store featured tab
52 Days Ago
merge from deprecate_old_monument_scenes -> main
52 Days Ago
Fix home store hero reliance on video length - didnt work at the best of times
52 Days Ago
Fixed an ordering issues with store tiles
52 Days Ago
Fixed server browsers virtual scroll heights
52 Days Ago
Steam inventory is now using virtual scroll, that was a pain
52 Days Ago
merge from main -> deprecate_old_monument_scenes
52 Days Ago
more modal changes
52 Days Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
52 Days Ago
Better hero logic behaviour (especially when steam is down)
52 Days Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
52 Days Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
52 Days Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
52 Days Ago
Clear local fog of war when disconnecting from a server
52 Days Ago
Merge from main
52 Days Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
52 Days Ago
Skin viewer fixes and tweaks