134,342 Commits over 4,262 Days - 1.31cph!

2 Months Ago
First WIP prototype for component displaying box skins
2 Months Ago
fixed interior props cull group being disabled (was temporary)
2 Months Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
2 Months Ago
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2 Months Ago
added walkway A ambience files
2 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
2 Months Ago
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2 Months Ago
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2 Months Ago
heavy_helmet_overlay_fix -> main
2 Months Ago
Fix binoculars + the heavy helmet from rendering weird
2 Months Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
2 Months Ago
Undo changes to reflection/refraction view setup
2 Months Ago
lets try undoing water reflection changes
2 Months Ago
security tower a lod3 baked now
2 Months Ago
setup flashlight refresh vm anims
2 Months Ago
Heavy plate helmet repose
2 Months Ago
Exhaust fixes.
2 Months Ago
Stray light fix. Cleanup.
2 Months Ago
Final polish.
2 Months Ago
merge from main
2 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
2 Months Ago
menu_bootstrap_change -> main
2 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
2 Months Ago
Remove 2 more random things
2 Months Ago
Moved ambient flies to prefab & improved them.
2 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
2 Months Ago
Adding v4 snowmobile shooting anims
2 Months Ago
riot hat repose
2 Months Ago
merge from boat_building
2 Months Ago
Fix compile error in SocketMod_Anchor
2 Months Ago
Fix compile error
2 Months Ago
Try undoing SSAO related changes
2 Months Ago
Merge from floating_cities
2 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
2 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
2 Months Ago
Timeshimmer off globally on plight.flares
2 Months Ago
Distance flares.
2 Months Ago
building_planner_viewmodel -> main
2 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
2 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
2 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
2 Months Ago
Remove planner viewmodel
2 Months Ago
Aniso angle improvements on the nets. PFX pass.
2 Months Ago
Tweaks
2 Months Ago
Merge from naval_missions
2 Months Ago
Deep sea prefab variants missing from manifest entity list
2 Months Ago
Post merge fixes