223,949 Commits over 3,684 Days - 2.53cph!

45 Days Ago
Added basic motorbike entity without sidecar
45 Days Ago
Merge main -> Bikes
45 Days Ago
Save file bakcup
45 Days Ago
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
45 Days Ago
Added talk_06 cinematic animation
45 Days Ago
▆▍▆▅▆▄▍▆ █▇▋▊▊▌▆ ██▆▋▊▍▆ ▇▇▇▊▉▄▄▉ ▋▌▍▇▌▆
46 Days Ago
Parent merge
46 Days Ago
Poster scene backup: 'Light the Way' hero
46 Days Ago
Temp pose file
46 Days Ago
Merge from main
46 Days Ago
Brutalist church progress
46 Days Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
46 Days Ago
▊▌▇▊ ▄▍▋ ▋▉▋▊▅▌ ▅▇ ▄▉▌▉▍▍ ▉▅▌▊▅▉▊▅, ▍▅▄▅▅█ ▍▍▉▄ ▋▌▇▍
46 Days Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
46 Days Ago
Merged to main
46 Days Ago
Fixed remaining issues with condition display Now respects updated max condition properly
46 Days Ago
And this
46 Days Ago
Same bounds fix for DirtyControlMapRegion
46 Days Ago
spring joint
46 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
46 Days Ago
Fix NRE on object desyroy (sorry!)
46 Days Ago
Forward controller axis events to managed
46 Days Ago
Forward controller button events to managed
46 Days Ago
Fix errors
46 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
46 Days Ago
Hide terrain component, don't create this manually
46 Days Ago
Update actions.triggers.scene
46 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
46 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
46 Days Ago
Create actions.triggers.scene
46 Days Ago
Make block primitive hollow option work
46 Days Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
46 Days Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
46 Days Ago
Half edge renames
46 Days Ago
Leaderboard backup, run #10204
46 Days Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
46 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again
46 Days Ago
Merge RowboatDismountBug -> main
46 Days Ago
Check that the list we get really is empty when we get it, and report if it wasn't
46 Days Ago
Merge RowboatDismountBug -> main
46 Days Ago
Add radius info as well
46 Days Ago
Merge RowboatDismountBug -> main
46 Days Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
46 Days Ago
merge from RowboatDismountBug
46 Days Ago
One more missed collider list free
46 Days Ago
merge from RowboatDismountBug
46 Days Ago
Fixed three cases where we got a pooled collider list and never freed it
47 Days Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
47 Days Ago
Draw open edges with half thickness
47 Days Ago
Leotard LODs