124,931 Commits over 4,171 Days - 1.25cph!

52 Days Ago
Cherry pick 125750 yolo
52 Days Ago
Improve the cart modal and fix scroll issues
52 Days Ago
Merge from main
52 Days Ago
Fix padding on buttons bug
52 Days Ago
Play and Search input styles
52 Days Ago
remove transitions to match all pages
52 Days Ago
Store subnavigation clean and search bar
52 Days Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
52 Days Ago
Subtracted main and some stray files
52 Days Ago
Connect Modal + Play prefab clean up
52 Days Ago
Header changes, exit dialog styling, cart button
52 Days Ago
Fixed jungle pack wrong release date
52 Days Ago
premium modal styles
52 Days Ago
4 Months Ago
52 Days Ago
All general store page have their content setup
52 Days Ago
Compile fix again
52 Days Ago
Restored store DLC page content
52 Days Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
52 Days Ago
Compile fix
52 Days Ago
improvised walkway progress prefabed food market barge area
52 Days Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
52 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
52 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
52 Days Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
52 Days Ago
Steam inventory debug convar
52 Days Ago
52 Days Ago
Added portrait and square image override for store takeovers
52 Days Ago
WIP work to speed up culling
52 Days Ago
WIP work to speed up culling
52 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
52 Days Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
Compile fix
52 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
52 Days Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
52 Days Ago
Show loading screen when returning to the main menu
52 Days Ago
Pause LoadBalancer when unloading the world
52 Days Ago
Merge from improvised_planks and very basic initial setup
52 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
52 Days Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
52 Days Ago
merge from main
52 Days Ago
restore 124170 (clouds/fog)
52 Days Ago
restore 124169 (clouds/fog)
52 Days Ago
Fixing up floating walkway transforms in level
52 Days Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
52 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
52 Days Ago
premium modal clean
52 Days Ago
Fix BBS bone name conflict with ladders